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Crying, Target, and Tumblr: (making weird screech) 8/28 niuniente: I WAS NOT EXPECTING THAT KIND OF A NOICE PLS IT’S 3AM I’M CRYING WITH LAUGHTER SO MUCH MY NEIGHBORS WILL WAKE UP
Crying, Target, and Tumblr: (making weird screech)
 8/28
niuniente:

I WAS NOT EXPECTING THAT KIND OF A NOICE PLS IT’S 3AM I’M CRYING WITH LAUGHTER SO MUCH MY NEIGHBORS WILL WAKE UP

niuniente: I WAS NOT EXPECTING THAT KIND OF A NOICE PLS IT’S 3AM I’M CRYING WITH LAUGHTER SO MUCH MY NEIGHBORS WILL WAKE UP

Bitch, Children, and Fall: arianod: rainbowbarnacle: alexander-lamington: gallusrostromegalus: jhaernyl: botanyshitposts: spirit-of-science: thebloggerbloggerfun: teafortrouble: eteo: fall-for-nothing: trickster-eridan: buttpilgrim: scientificperfection: kittiesinthemorning: I just don’t understand how this happened. But here’s a picture of a lemon from my backyard WHAT THE EVERLOVING FUCK when life gives yoǘ̻̬͓͎̣̟̩̦͢ ͪ̂̀̆҉̳̘̝̺̀l͇̬̹̞̻̥͕̥̗̒̎ͩ̋ͥ͆e͙̭̭̠̣̠̊́ͩ̂̓̀ṃ̛̍̂͛̈̏o̠̪̪ͤ͗͘n̵͉̣ͭͧ̿ͧ͛̀s̷̠͑ͬͫͦ̅͡ ̸͐ͤ͘҉̦̺M̰̹͙͇ͮ̉ͫͅȦ̻̔̅̇̑ͭ͛͋͘K̠̻̫̤̇̀ͥE͂ͪ͏̱̤͚͕ ̞͔̜̬̑ͯ͑͢ͅŞ͔̦̩̳̣̖ͮ͊ͨA͈̓͂̈́̀̀̚͘C̡̠̟͉ͪ͆̔ͤ͂ͪR̬͙͕ͪ̀͠Ĩ̵̖͚̑̊̓́F͎͕̄Iͬͧ̀̂̑ͪ͟͏̴̪̤ͅC̢̰̝͓̗͛ͬ̔̍̓́́̚̚Ḙ̶̠̰̳̩̳̊ͭͮ̇̇̚̕S̻͖̣̰̒̈͟ it’s back Satan lemon every villain is lemons And finally, dear listeners, a reminder; several concerned citizens have brought to the city’s attention an irregularity surrounding this summer’s citrus harvest. City council would like to remind all enterprising fruit pickers to exercise reasonable caution when acquiring these fruits. Grasp the fruit firmly around its circumference, pull slowly but steadily to avoid damaging the tree, and under no circumstances heed its demands of you. Do not acknowledge or obey the depraved whisperings of the demon fruit. And now: The Weather. This kind of looks like a Buddha’s hand to me they’re a type of Citron, a citrus closely related to lemons. I wonder if whatever causes that twistedness in Buddha’s hands is present but dormant/recessive in other citruses? @botanyshitposts do you know about this? a lot of people having been messaging me about this, and honestly i had no idea that Buddha’s hands existed and it totally seems likely to me??? like honestly that seems like a really plausible explanation, especially because when we look at the demon fruit, the twisty ‘arms’ are going off in all different directions when the only place i can see a twisty arm happening on a lemon is on the top. like if the fruit is developing from the original growth point into a body then why are the offshoots developing the opposite way, from a body into a twisty thing? when in a Buddha’s hand, it totally makes sense because the twisty things are growing outward anyway.  im no pomologist but the similarities in the growth patterns really do reflect in The Demon Fruit.  @gallusrostromegalus WAIT I KNOW THIS ONE! The short version is that Citrus is a slutty, slutty genus of plants that can knock up pretty much any other member of the genus and uh… it’s mots recent relative as of 7 million years ago, becuase why not. Usually that makes for tasty children like tangerines and whatnot, but sometimes Weird Shit happens. All modern citrus are descended from Mandrin oranges, Pumelos and Etrogs, the latter being closest to lemons and which looks like this: It’s big and lumpy and mostly pith but also tasty as hell so Ye Ancient Malay Archipeligo Orchard Guy gets to breeding these for more tasty innards, presumable inventing lemonade in the process.  YAMAOG also finds out that it’s REALLY easy to seriously mess with the overall appearence of the fruit of these very inbred etrogs, and starts breeding all kinds of nonsense, like Bhudda’s palms, Modern Lemons and Grapefruit. YAMAOG also noticed that in addition to the occasional ugly inbred mule child, you can also get really strange looking fruit if the tree gets sick, is malnourished, if any part of the flower is damaged, or if the weather just sucks that year.  In addition to being a Major Slut, Citrus is also a Fussy Bitch. Looking at the Demon Fruit, my best guesses are If you’ve had weird-shaped fruits off that tree before, you might have a very strange hybrid tree like the dachsund-pitbull one of my neighbors owns. If it’s only the one fruit, and your tree is producing otherwise normal lemons, that particular flower or branch took some kind of damage or had a viral infection, which fucked up all the hormones and hence your lemon has gone all Ending-Of-Akira on you. GOOD NEWS FOR BOTH SCENARIOS: unless the fruit looks like it’s actually rotting, it’s safe to eat!  weird fruit shapes in lemons pretty much never makes them dangerous, just maybe a bit more tart than usual. Enjoy a nice glass of demonfruit juice! @motorizedduck relevant
Bitch, Children, and Fall: arianod:

rainbowbarnacle:

alexander-lamington:

gallusrostromegalus:

jhaernyl:

botanyshitposts:


spirit-of-science:

thebloggerbloggerfun:

teafortrouble:

eteo:

fall-for-nothing:

trickster-eridan:

buttpilgrim:

scientificperfection:

kittiesinthemorning:

I just don’t understand how this happened. But here’s a picture of a lemon from my backyard

WHAT THE EVERLOVING FUCK

when life gives yoǘ̻̬͓͎̣̟̩̦͢ ͪ̂̀̆҉̳̘̝̺̀l͇̬̹̞̻̥͕̥̗̒̎ͩ̋ͥ͆e͙̭̭̠̣̠̊́ͩ̂̓̀ṃ̛̍̂͛̈̏o̠̪̪ͤ͗͘n̵͉̣ͭͧ̿ͧ͛̀s̷̠͑ͬͫͦ̅͡ ̸͐ͤ͘҉̦̺M̰̹͙͇ͮ̉ͫͅȦ̻̔̅̇̑ͭ͛͋͘K̠̻̫̤̇̀ͥE͂ͪ͏̱̤͚͕ ̞͔̜̬̑ͯ͑͢ͅŞ͔̦̩̳̣̖ͮ͊ͨA͈̓͂̈́̀̀̚͘C̡̠̟͉ͪ͆̔ͤ͂ͪR̬͙͕ͪ̀͠Ĩ̵̖͚̑̊̓́F͎͕̄Iͬͧ̀̂̑ͪ͟͏̴̪̤ͅC̢̰̝͓̗͛ͬ̔̍̓́́̚̚Ḙ̶̠̰̳̩̳̊ͭͮ̇̇̚̕S̻͖̣̰̒̈͟

it’s back

Satan lemon

every villain is lemons

And finally, dear listeners, a reminder; several concerned citizens have brought to the city’s attention an irregularity surrounding this summer’s citrus harvest. City council would like to remind all enterprising fruit pickers to exercise reasonable caution when acquiring these fruits. Grasp the fruit firmly around its circumference, pull slowly but steadily to avoid damaging the tree, and under no circumstances heed its demands of you. Do not acknowledge or obey the depraved whisperings of the demon fruit.

And now: The Weather.

This kind of looks like a Buddha’s hand to me
they’re a type of Citron, a citrus closely related to lemons. I wonder if whatever causes that twistedness in Buddha’s hands is present but dormant/recessive in other citruses?

@botanyshitposts do you know about this?

a lot of people having been messaging me about this, and honestly i had no idea that Buddha’s hands existed and it totally seems likely to me??? like honestly that seems like a really plausible explanation, especially because when we look at the demon fruit, the twisty ‘arms’ are going off in all different directions when the only place i can see a twisty arm happening on a lemon is on the top. like if the fruit is developing from the original growth point into a body then why are the offshoots developing the opposite way, from a body into a twisty thing? when in a Buddha’s hand, it totally makes sense because the twisty things are growing outward anyway. 
im no pomologist but the similarities in the growth patterns really do reflect in The Demon Fruit. 


@gallusrostromegalus 

WAIT I KNOW THIS ONE!
The short version is that Citrus is a slutty, slutty genus of plants that can knock up pretty much any other member of the genus and uh… it’s mots recent relative as of 7 million years ago, becuase why not. Usually that makes for tasty children like tangerines and whatnot, but sometimes Weird Shit happens.
All modern citrus are descended from Mandrin oranges, Pumelos and Etrogs, the latter being closest to lemons and which looks like this:
It’s big and lumpy and mostly pith but also tasty as hell so Ye Ancient Malay Archipeligo Orchard Guy gets to breeding these for more tasty innards, presumable inventing lemonade in the process.  YAMAOG also finds out that it’s REALLY easy to seriously mess with the overall appearence of the fruit of these very inbred etrogs, and starts breeding all kinds of nonsense, like Bhudda’s palms, Modern Lemons and Grapefruit.
YAMAOG also noticed that in addition to the occasional ugly inbred mule child, you can also get really strange looking fruit if the tree gets sick, is malnourished, if any part of the flower is damaged, or if the weather just sucks that year.  In addition to being a Major Slut, Citrus is also a Fussy Bitch.
Looking at the Demon Fruit, my best guesses are
If you’ve had weird-shaped fruits off that tree before, you might have a very strange hybrid tree like the dachsund-pitbull one of my neighbors owns.
If it’s only the one fruit, and your tree is producing otherwise normal lemons, that particular flower or branch took some kind of damage or had a viral infection, which fucked up all the hormones and hence your lemon has gone all Ending-Of-Akira on you.
GOOD NEWS FOR BOTH SCENARIOS: unless the fruit looks like it’s actually rotting, it’s safe to eat!  weird fruit shapes in lemons pretty much never makes them dangerous, just maybe a bit more tart than usual.
Enjoy a nice glass of demonfruit juice!



@motorizedduck

relevant

arianod: rainbowbarnacle: alexander-lamington: gallusrostromegalus: jhaernyl: botanyshitposts: spirit-of-science: thebloggerbloggerf...

Memes, Music, and Weird: Sheet music’s looking at me really weird via /r/memes https://ift.tt/2pcfZRM
Memes, Music, and Weird: Sheet music’s looking at me really weird via /r/memes https://ift.tt/2pcfZRM

Sheet music’s looking at me really weird via /r/memes https://ift.tt/2pcfZRM

Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

Comfortable, Deer, and Hello: hello-kitty-senpai There is a specific and terrifying difference between "never were" monsters and "are not anymore" monsters The thing that was not a deer implies a creature which mimics a deer but imperfectly and the details which are wrong are what makes it terrifying The thing that was not a deer anymore" on the other hand implies a thing that USED to be a deer before it was somehow mutated, possessed, parasitically controlled or reanimated improperly and what makes THAT terrifying is the details that are still right and recognizable poking out of all the wrong and horrible malformations hello-kitty-senpai hey I totally forgot the 3rd type, which is "Is Not Anymore And Maybe Never Was" monsters "The thing which was no longer a deer and maybe never was" implies a creature that, at first glance, completely appears to be a deer, but over time degrades very slowly until you realize (probably too late) that it is not a deer anymore, and had you seen it in this state first, you wouldn't have recognized it as a deer at all, and there's a decent chance that it was never actually a deer to begin with but only a very good mimic, and what makes this one scary is the slow change from everything being right to everything being wrong, happening slowly enough that you don't even notice it until its too late, as welll as the fact that something now so clearly not a deer could have fooled you to begin with katekarl And the fourth type, which is, "I dunno, but it sure ain't a deer. Which implies complete confusion about what the creature could be, to the point that even a person as comfortable in this world as someone who would use the word ain't unironically is uncertain, which should horrify you to the deepest depths of your soul. goblinfruit Don't forget the fifth type, the that's a weird looking dog," implying that while the creature has an appearance that slips beyond our ken, that raises the tiny hairs at the back of our necks and limbs, that makes our lungs rattle and hearts constrict,... personality-wise, it is a good boy Source: hello-kitty-senpai 52,450 notes #anymore #never #were #notNever were, not anymore - #Anymore #notNever
Comfortable, Deer, and Hello: hello-kitty-senpai
 There is a specific and terrifying difference between "never were" monsters and
 "are not anymore" monsters
 The thing that was not a deer implies a creature which mimics a deer but
 imperfectly and the details which are wrong are what makes it terrifying
 The thing that was not a deer anymore" on the other hand implies a thing that
 USED to be a deer before it was somehow mutated, possessed, parasitically
 controlled or reanimated improperly and what makes THAT terrifying is the
 details that are still right and recognizable poking out of all the wrong and
 horrible malformations
 hello-kitty-senpai
 hey I totally
 forgot the 3rd type, which is "Is Not Anymore And
 Maybe Never Was" monsters
 "The thing which was no longer a deer and maybe never was" implies a creature
 that, at first glance, completely appears to be a deer, but over time degrades
 very slowly until you realize (probably too late) that it is not a deer anymore, and
 had you seen it in this state first, you wouldn't have recognized it as a deer at all,
 and there's a decent chance that it was never actually a deer to begin with but
 only a very good mimic, and what makes this one scary is the slow change from
 everything being right to everything being wrong, happening slowly enough that
 you don't even notice it until its too late, as welll as the fact that something now
 so clearly not a deer could have fooled you to begin with
 katekarl
 And the fourth type, which is, "I dunno, but it sure ain't a deer. Which implies
 complete confusion about what the creature could be, to the point that even a
 person as comfortable in this world as someone who would use the word ain't
 unironically is uncertain, which should horrify you to the deepest depths of your
 soul.
 goblinfruit
 Don't forget the fifth type, the that's a weird looking dog," implying that while the
 creature has an appearance that slips beyond our ken, that raises the tiny hairs
 at the back of our necks and limbs, that makes our lungs rattle and hearts
 constrict,... personality-wise, it is a good boy
 Source: hello-kitty-senpai
 52,450 notes
#anymore #never #were #notNever were, not anymore - #Anymore #notNever

#anymore #never #were #notNever were, not anymore - #Anymore #notNever