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visual: e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene Zuko: and Iroh: Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front: What takes the cake though is the following shot sequence: When it shows Iroh it zooms in from this: To this: While with Zuko it’s the exact reverse. It zooms out from this: To this: Say what you want but man Avatar had some amazing shot composition.  Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me. In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius. It just makes the parallels between Zuko and Aang so much more powerful in retrospect. They weren’t on parallel paths just because. They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage. And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights. I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story. And the twin blades? Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate. The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS. It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang? In conclusion: I am not ok and will never be ok. Thanks Avatar.
visual: e-e-e-s:
dudeinpyjamas:


anadiableau:
Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will
I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this
Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene
Zuko:
and Iroh:
Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front:

What takes the cake though is the following shot sequence:
When it shows Iroh it zooms in from this:
To this:
While with Zuko it’s the exact reverse. It zooms out from this:
To this:
Say what you want but man Avatar had some amazing shot composition. 

Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me.



In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius.  It just makes the parallels between Zuko and Aang so much more powerful in retrospect.  They weren’t on parallel paths just because.  They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage.  And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights.  I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story.  
And the twin blades?  Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate.  The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS.  It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang?
In conclusion: I am not ok and will never be ok.  Thanks Avatar.

e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin...

visual: A visual demonstration:
visual: A visual demonstration:

A visual demonstration:

visual: A visual demonstration: by EliotHudson MORE MEMES
visual: A visual demonstration: by EliotHudson
MORE MEMES

A visual demonstration: by EliotHudson MORE MEMES

visual: Thank you Visual Studio, very cool
visual: Thank you Visual Studio, very cool

Thank you Visual Studio, very cool

visual: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
visual: solaredarisen:

randomnightlord:

solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? 


Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line


Goddammit AC. You had one job

solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelie...

visual: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
visual: solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?

solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalk...

visual: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
visual: solaredarisen:

randomnightlord:
mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

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sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it


Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theh...

visual: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
visual: mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?

mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkick...

visual: Visual Studio users be like
visual: Visual Studio users be like

Visual Studio users be like

visual: smallest-feeblest-boggart: mimesatwork: mimesatwork: I’m crying
visual: smallest-feeblest-boggart:
mimesatwork:


mimesatwork:





I’m crying

smallest-feeblest-boggart: mimesatwork: mimesatwork: I’m crying

visual: Debugging multiple threads in Visual Studio
visual: Debugging multiple threads in Visual Studio

Debugging multiple threads in Visual Studio

visual: Personally modded for your visual pleasure. Enjoy.
visual: Personally modded for your visual pleasure. Enjoy.

Personally modded for your visual pleasure. Enjoy.

visual: Personally modded for your visual pleasure. Enjoy.
visual: Personally modded for your visual pleasure. Enjoy.

Personally modded for your visual pleasure. Enjoy.

visual: Personally modded for your visual pleasure. Enjoy.
visual: Personally modded for your visual pleasure. Enjoy.

Personally modded for your visual pleasure. Enjoy.

visual: why-animals-do-the-thing: actualaster: kidzbopdeathgrips: sydario: springcottage: thedragonwoodconservancy on ig laser gun gator boys oh my god i didn’t realize this video had audio Okay as adorable as this looks, I’m pretty sure that’s a distress sound?  A “mommy help me I’m scared come save me!” sound? @why-animals-do-the-thing This video is from Dragonwood Wildlife Conservancy, and they are yearling (last year’s babies) Cuban crocodiles. Good news for you, this isn’t actually a distress call! According to @kaijutegu​ (and her giant bookshelf full of reptile resources), the laser sounds are an affiliative social call that young Cuban crocodiles use to communicate with their parents. They normally stop making the noise at around two years old, which is approximately when they start dispersing from the family group. See, Cuban crocodiles are a super social species - and one of the few where the fathers stick around and provide paternal care for the babies! In the wild, babies would regularly interact with both parents, including when they provide food. This call is basically the type of vocalization that the babies use to communicated with their parents. These crocodiles are being hand-raised as part of a private-sector breeding and reintroduction program (because the parents are so protective of their offspring that if you left them the babies to raise, you’d never be able to safely get close to them), and so they’re responding to the guy in the video the same way because he’s constant known safe individual and also the provider of food. He’s not a threat - his presence is a good thing, and he’s worth interacting with because it normally means food. You can also tell from their behavior and body language that they’re not stressed: some of the crocodiles are actively climbing on him and interaction of their own volition, but the ones that aren’t don’t show any indicators of hyper-vigilance. If that were a distress call, every crocodile that heard it would be alert and on edge looking for the threat. Distress calls tend to only happen once or twice, because in the wild continuing to make noise makes a baby more vulnerable: so these crocodiles wouldn’t be continually vocalizing if they felt threatened. There’s no snapping or gaping or freezing, all of which would be behavioral indicators of distress or discomfort. (Here’s a video of a baby nile crocodile being harassed by photographers which will give you a visual reference for both freezing and gaping.) So, hey, this is certifiably cute - and good for conservation! Babus
visual: why-animals-do-the-thing:

actualaster:

kidzbopdeathgrips:

sydario:


springcottage:
thedragonwoodconservancy on ig

laser gun gator boys


oh my god i didn’t realize this video had audio

Okay as adorable as this looks, I’m pretty sure that’s a distress sound?  A “mommy help me I’m scared come save me!” sound?
@why-animals-do-the-thing

This video is from Dragonwood Wildlife Conservancy, and they are yearling (last year’s babies) Cuban crocodiles. Good news for you, this isn’t actually a distress call! According to @kaijutegu​ (and her giant bookshelf full of reptile resources), the laser sounds are an affiliative social call that young Cuban crocodiles use to communicate with their parents. They normally stop making the noise at around two years old, which is approximately when they start dispersing from the family group. 
See, Cuban crocodiles are a super social species - and one of the few where the fathers stick around and provide paternal care for the babies! In the wild, babies would regularly interact with both parents, including when they provide food. This call is basically the type of vocalization that the babies use to communicated with their parents. 
These crocodiles are being hand-raised as part of a private-sector breeding and reintroduction program (because the parents are so protective of their offspring that if you left them the babies to raise, you’d never be able to safely get close to them), and so they’re responding to the guy in the video the same way because he’s constant known safe individual and also the provider of food. He’s not a threat - his presence is a good thing, and he’s worth interacting with because it normally means food. You can also tell from their behavior and body language that they’re not stressed: some of the crocodiles are actively climbing on him and interaction of their own volition, but the ones that aren’t don’t show any indicators of hyper-vigilance. If that were a distress call, every crocodile that heard it would be alert and on edge looking for the threat. Distress calls tend to only happen once or twice, because in the wild continuing to make noise makes a baby more vulnerable: so these crocodiles wouldn’t be continually vocalizing if they felt threatened. There’s no snapping or gaping or freezing, all of which would be behavioral indicators of distress or discomfort. (Here’s a video of a baby nile crocodile being harassed by photographers which will give you a visual reference for both freezing and gaping.)
So, hey, this is certifiably cute - and good for conservation! 



Babus

why-animals-do-the-thing: actualaster: kidzbopdeathgrips: sydario: springcottage: thedragonwoodconservancy on ig laser gun gator bo...

visual: feniczoroark: 30-minute-memes: Wing boi @randomnightlord
visual: feniczoroark:

30-minute-memes:

Wing boi


@randomnightlord

feniczoroark: 30-minute-memes: Wing boi @randomnightlord

visual: fujifingerz: “ The latissimus dorsi muscles, known as the lats “(You have no idea how FAsT i jumped out of bed to draw this.)
visual: fujifingerz:



“ The latissimus dorsi muscles, known as the lats

“(You have no idea how FAsT i jumped out of bed to draw this.)

fujifingerz: “ The latissimus dorsi muscles, known as the lats “(You have no idea how FAsT i jumped out of bed to draw this.)

visual: feniczoroark: ask-jaghatai-khan: titanicus-mechanicus: This is my meme, there are many like it, but this one is mine. @randomnightlord There is a Warhammer cover of Big Iron on Youtube
visual: feniczoroark:

ask-jaghatai-khan:
titanicus-mechanicus:

This is my meme, there are many like it, but this one is mine.





@randomnightlord 


There is a Warhammer cover of Big Iron on Youtube

feniczoroark: ask-jaghatai-khan: titanicus-mechanicus: This is my meme, there are many like it, but this one is mine. @randomnight...

visual: omghotmemes: Capchas getting harder
visual: omghotmemes:

Capchas getting harder

omghotmemes: Capchas getting harder

visual: starrboned-art: Aggressively playing the lutePlease do not repost without permission
visual: starrboned-art:

Aggressively playing the lutePlease do not repost without permission

starrboned-art: Aggressively playing the lutePlease do not repost without permission

visual: cinemamind: The Anomaly displays a complex array of visual communication that we still don’t fully understand. Its speed increases whenever hosts are nearby.
visual: cinemamind:

The Anomaly displays a complex array of visual communication that we still don’t fully understand. Its speed increases whenever hosts are nearby.

cinemamind: The Anomaly displays a complex array of visual communication that we still don’t fully understand. Its speed increases whene...

visual: Perfect visual representation of a recursive function
visual: Perfect visual representation of a recursive function

Perfect visual representation of a recursive function

visual: feniczoroark: shitty-car-mods-daily: This beetle @randomnightlord Nice tanks
visual: feniczoroark:

shitty-car-mods-daily:

This beetle


@randomnightlord Nice tanks

feniczoroark: shitty-car-mods-daily: This beetle @randomnightlord Nice tanks

visual: TikTok danojok86 JTikTok @snejok86 feniczoroark: injuries-in-dust: sewickedthread: coredesignixandnekonee: the-real-numbers: ilfaitdusoleil: bigwordsandsharpedges: Ball lightning is a rare electrical phenomenon. Scientists aren’t certain what creates it, and once disputed that ball lighning existed at all. Some argued that it was simply the electromagnetic field of an electrical storm causing visual hallucinations by exciting neurons in the brain, an effect called transcranial magnetic stimulation. However, recent high-definition video proved that at least some instances must be a real physical effect. Spectrograpic analysis of this images suggests that ball lightning is made of vaporized silicon contained within a self-contained electromagnetic bubble, effectively making a naturally occurring electric arc lamp. Laboratory experiments successfully replicated the glowing ball of plasma, which hovered for several seconds. Unfortunately, other lab experiments create similar visual effects using wildly different methods, including electrically-excited nanoparticles, water shocked by capacitors to simulate lightning, and a bubble of ionized gas fuelled for many seconds by a vast atmospheric energy field. The varying size of that energy-pumping field would conveniently explain the unpredictable size, duration, and electrical power levels observed in ball lightning. So we’re still not sure what that thing in the video really is, but it may be possible to create something like that in a dozen different ways. I would lose my mind like a 15th century peasant if I saw this walking down the street Me crossing the street Willow wisps? Joe Baldwin, is that you? Some historical instances of seeing g angels are now believed to have been ancient people encountering ball lighting. Don’t move, don’t shoot it, stay against the wall Artjom don’t move.
visual: TikTok
 danojok86

 JTikTok
 @snejok86
feniczoroark:

injuries-in-dust:

sewickedthread:

coredesignixandnekonee:
the-real-numbers:

ilfaitdusoleil:

bigwordsandsharpedges:


Ball lightning is a rare electrical phenomenon. Scientists aren’t certain what creates it, and once disputed that ball lighning existed at all. Some argued that it was simply the electromagnetic field of an electrical storm causing visual hallucinations by exciting neurons in the brain, an effect called transcranial magnetic stimulation. 
However, recent high-definition video proved that at least some instances must be a real physical effect. Spectrograpic analysis of this images suggests that ball lightning is made of vaporized silicon contained within a self-contained electromagnetic bubble, effectively making a naturally occurring electric arc lamp. 
Laboratory experiments successfully replicated the glowing ball of plasma, which hovered for several seconds. 
Unfortunately, other lab experiments create similar visual effects using wildly different methods, including electrically-excited nanoparticles, water shocked by capacitors to simulate lightning, and a bubble of ionized gas fuelled for many seconds by a vast atmospheric energy field. 
The varying size of that energy-pumping field would conveniently explain the unpredictable size, duration, and electrical power levels observed in ball lightning.
So we’re still not sure what that thing in the video really is, but it may be possible to create something like that in a dozen different ways. 



I would lose my mind like a 15th century peasant if I saw this walking down the street 



Me crossing the street



Willow wisps?

Joe Baldwin, is that you?


Some historical instances of seeing g angels are now believed to have been ancient people encountering ball lighting.


Don’t move, don’t shoot it, stay against the wall


Artjom don’t move.

feniczoroark: injuries-in-dust: sewickedthread: coredesignixandnekonee: the-real-numbers: ilfaitdusoleil: bigwordsandsharpedges: B...

visual: TOP DEFINITION C++ A programming language for Real Men. Most languages try to provide a simplified way to solve specific problems well. C++ makes no such concession and tries to be mediocre at everything. It lets you program at a very high level, and a very low level in the same program. It lets you write procedural code, object oriented code, generic code and mix them all up. It makes you decide everything and provides no help if you get it wrong. It is by far the biggest, most complicated, ugly, down-right dangerous language you can use. But it does run fast. It takes at least twice as long to program in C++ as any other major language (except C). The men who program in C++are Real Men. The women who program in C++ are Real Men too. You can spot a C++ programmer from their testosterone fueled swagger, and the unbelievable amount of contempt they inject into the phrase Java "programmer". They'll probably do the air quotes and all. Dev: 'Hey, Reg, you know C++ right? What does: "\src\Cont.cpp(52): error C2679: binary '=': no operator found which takes a right- hand operand of type 'int' (or there is no acceptable conversion) C:\Program Files\Microsoft Visual Studio 8\VC\include\vector(392): could be 'std:_Vector_iterator<_Ty, _Alloc> &std::_Vector_iterator<_Ty, _Alloc>::operator = (const std:_Vector_iterator<_Ty, _Alloc> &)' with_Ty=Main::Cont, _Alloc=std:allocator<Main::Cont> while trying to match the argument list "(std:_Vector_iterator<_Ty, _Alloc>, int)' with_Ty=Main::Cont, Alloc=std::allocator<Main::Cont> "mean?' Reg: 'You missed a semicolon at the end of the line. The best response to what is c++
visual: TOP DEFINITION
 C++
 A programming language for Real Men. Most languages try to provide a simplified
 way to solve specific problems well. C++ makes no such concession and tries to be
 mediocre at everything. It lets you program at a very high level, and a very low level
 in the same program. It lets you write procedural code, object oriented code,
 generic code and mix them all up. It makes you decide everything and provides no
 help if you get it wrong.
 It is by far the biggest, most complicated, ugly, down-right dangerous language you
 can use. But it does run fast. It takes at least twice as long to program in C++ as any
 other major language (except C).
 The men who program in C++are Real Men. The women who program in C++ are
 Real Men too. You can spot a C++ programmer from their testosterone fueled
 swagger, and the unbelievable amount of contempt they inject into the phrase Java
 "programmer". They'll probably do the air quotes and all.
 Dev: 'Hey, Reg, you know C++ right? What does:
 "\src\Cont.cpp(52): error C2679: binary '=': no operator found which takes a right-
 hand operand of type 'int' (or there is no acceptable conversion)
 C:\Program Files\Microsoft Visual Studio 8\VC\include\vector(392): could be
 'std:_Vector_iterator<_Ty, _Alloc> &std::_Vector_iterator<_Ty, _Alloc>::operator =
 (const std:_Vector_iterator<_Ty, _Alloc> &)' with_Ty=Main::Cont,
 _Alloc=std:allocator<Main::Cont> while trying to match the argument list
 "(std:_Vector_iterator<_Ty, _Alloc>, int)' with_Ty=Main::Cont,
 Alloc=std::allocator<Main::Cont> "mean?'
 Reg: 'You missed a semicolon at the end of the line.
The best response to what is c++

The best response to what is c++

visual: Google ilya kuvshinov KUVSHINOV LYA only-a-spoon-full: porko-rosso: liloloveyou024: porko-rosso: ghoulvalentines: windycube: fuugore: quietgirl556: re-dye: dirtgay: dirtgay: dirtgay: i hate this dude with a burning passion. its just the same girl all over again. hes some russian dude who lives in japan n everyone thinks this is dope but like its all the exact same piece. he makes a living out of this this is what he makes per week. for drawing the same anime girl over and over again yall really think this is dope meanwhile artists who actually put effort and thought into their art and dont just draw barely legal looking anime girls struggle to get food :) I’m not particularly fond or interested in his art, but hating an artist just because he/she made it, is just sad. He found a niche for himself, and apparently a lot of people seem to enjoy it. I applaud the fact that so many are willing to support the “free” art scene as it is, and I’m sure there is a niche for you as well. Instead of being silly, and hating on some dude on the internet, direct your spare energy to something useful; focus on honing your skills. That’s the sole difference between him and you. Bitch this is one of my favorite artist, fucking catch these hands. how bitter yall have to be to shit on this artist for having found an audience maybe try focus on something else besides being this petty at someone elses success “support independent artists!!1 except this one bc I don’t like them” lmfao I hate this website Did OP ever recover from this? To add more salt in OP’s wound There’s gonna be an anime movie in 2020 where the artist above is the movie’s Visual Designer. So :”> I mean, he draws a very aesthetically pleasing anime girl. He’s a proud dad who loves making art of his art daughter.
visual: Google
 ilya kuvshinov

 KUVSHINOV
 LYA
only-a-spoon-full:

porko-rosso:

liloloveyou024:

porko-rosso:

ghoulvalentines:

windycube:

fuugore:

quietgirl556:

re-dye:


dirtgay:

dirtgay:

dirtgay:
i hate this dude with a burning passion. its just the same girl all over again. hes some russian dude who lives in japan n everyone thinks this is dope but like its all the exact same piece. he makes a living out of this
this is what he makes per week. for drawing the same anime girl over and over again
yall really think this is dope

meanwhile artists who actually put effort and thought into their art and dont just draw barely legal looking anime girls struggle to get food :)

I’m not particularly fond or interested in his art, but hating an artist just because he/she made it, is just sad. He found a niche for himself, and apparently a lot of people seem to enjoy it. I applaud the fact that so many are willing to support the “free” art scene as it is, and I’m sure there is a niche for you as well. Instead of being silly, and hating on some dude on the internet, direct your spare energy to something useful; focus on honing your skills. That’s the sole difference between him and you.


Bitch this is one of my favorite artist, fucking catch these hands.



how bitter yall have to be to shit on this artist for having found an audience 
maybe try focus on something else besides being this petty at someone elses success 


“support independent artists!!1 except this one bc I don’t like them” lmfao I hate this website 

Did OP ever recover from this?

To add more salt in OP’s wound
There’s gonna be an anime movie in 2020 where the artist above is the movie’s Visual Designer.
So :”>




I mean, he draws a very aesthetically pleasing anime girl. He’s a proud dad who loves making art of his art daughter.

only-a-spoon-full: porko-rosso: liloloveyou024: porko-rosso: ghoulvalentines: windycube: fuugore: quietgirl556: re-dye: dirtgay...

visual: THAL IIXI 191 feniczoroark: goldentail1: justintaco: Steve Downes, the voice of Master Chief, says trans rights are human rights @suddenlyoranges HE SAID TRANS RIGHTS @randomnightlord
visual: THAL

 IIXI
 191
feniczoroark:

goldentail1:

justintaco:

Steve Downes, the voice of Master Chief, says trans rights are human rights



@suddenlyoranges HE SAID TRANS RIGHTS


@randomnightlord

feniczoroark: goldentail1: justintaco: Steve Downes, the voice of Master Chief, says trans rights are human rights @suddenlyoranges...

visual: WHY GHOST DIVISION? feniczoroark: militaryhistoryvisualized: Why was Rommel’s 7. Panzerdivision called Ghost Division? He too gotdamn fast for he gotdamn communications
visual: WHY GHOST
 DIVISION?
feniczoroark:

militaryhistoryvisualized:


Why was Rommel’s 7. Panzerdivision called Ghost Division?


He too gotdamn fast for he gotdamn communications

feniczoroark: militaryhistoryvisualized: Why was Rommel’s 7. Panzerdivision called Ghost Division? He too gotdamn fast for he gotdam...

visual: dmg-thawhale: k-eke:Chilling Hey, @randomnightlordI think I found your cat
visual: dmg-thawhale:

k-eke:Chilling
Hey, @randomnightlordI think I found your cat

dmg-thawhale: k-eke:Chilling Hey, @randomnightlordI think I found your cat

visual: 30-minute-memes: Almost night, A crimson horizon Simo would fucking wipe the floor with all of them at the same time
visual: 30-minute-memes:

Almost night, A crimson horizon

Simo would fucking wipe the floor with all of them at the same time

30-minute-memes: Almost night, A crimson horizon Simo would fucking wipe the floor with all of them at the same time