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Bad, Beer, and Life: Guillermo del Toro says he saw a real UFO and it was 'horribly designed' The Shape of Water director Guillermo 2.4K by Laura Hudson/2d m808vthetank: thefingerfuckingfemalefury: elphabaforpresidentofgallifrey: doux-amer: truestoriesaboutme: dragon-in-a-fez: imagine you saw an alien spacecraft and your first reaction was to critique its flat color palette and unimaginative lines The Truth is Out There and It Has Bad Aesthetics Because context actually makes the already great headline even greater: “I know this is horrible,” del Toro continues. “You sound like a complete lunatic, but I saw a UFO. I didn’t want to see a UFO. It was horribly designed. I was with a friend. We bought a six-pack. We didn’t consume it, and there was a place called Cerro del Cuatro, “Mountain of the Four,” on the periphery of Guadalajara. We said, ‘Let’s go to the highway.’ We sit down to watch the stars and have the beer and talk. We were the only guys by the freeway. And we saw a light on the horizon going super-fast, not linear. And I said, ‘Honk and flash the lights.’ And we started honking.” The UFO, says del Toro, “Went from 1,000 meters away [to much closer] in less than a second — and it was so crappy. It was a flying saucer, so clichéd, with lights [blinking]. It’s so sad: I wish I could reveal they’re not what you think they are. They are what you think they are. And the fear we felt was so primal. I have never been that scared in my life. We jumped in the car, drove really fast. It was following us, and then I looked back and it was gone.” (x) the same man that made a movie about making giant robots to fight aliens SAW SOME ALIENS, INSULTED THEIR AESTHETIC, and RAN AWAY SCREAMING “there is intelligent life out there but it’s really fuckin tacky” The real reason we haven’t made official contact with alien life is because they were offended by his remarks and don’t want to come back until we apologise
Bad, Beer, and Life: Guillermo del Toro says he saw a
 real UFO and it was 'horribly
 designed'
 The Shape of Water director Guillermo
 2.4K by Laura Hudson/2d
m808vthetank:

thefingerfuckingfemalefury:
elphabaforpresidentofgallifrey:

doux-amer:

truestoriesaboutme:

dragon-in-a-fez:
imagine you saw an alien spacecraft and your first reaction was to critique its flat color palette and unimaginative lines
The Truth is Out There and It Has Bad Aesthetics

Because context actually makes the already great headline even greater:

“I know this is horrible,” del Toro continues. “You sound like a complete lunatic, but I saw a UFO. I didn’t want to see a UFO. It was horribly designed. I was with a friend. We bought a six-pack. We didn’t consume it, and there was a place called Cerro del Cuatro, “Mountain of the Four,” on the periphery of Guadalajara. We said, ‘Let’s go to the highway.’ We sit down to watch the stars and have the beer and talk. We were the only guys by the freeway. And we saw a light on the horizon going super-fast, not linear. And I said, ‘Honk and flash the lights.’ And we started honking.”
The UFO, says del Toro, “Went from 1,000 meters away [to much closer] in less than a second — and it was so crappy. It was a flying saucer, so clichéd, with lights [blinking]. It’s so sad: I wish I could reveal they’re not what you think they are. They are what you think they are. And the fear we felt was so primal. I have never been that scared in my life. We jumped in the car, drove really fast. It was following us, and then I looked back and it was gone.”
(x)



the same man that made a movie about making giant robots to fight aliens SAW SOME ALIENS, INSULTED THEIR AESTHETIC, and RAN AWAY SCREAMING

“there is intelligent life out there but it’s really fuckin tacky”


The real reason we haven’t made official contact with alien life is because they were offended by his remarks and don’t want to come back until we apologise

m808vthetank: thefingerfuckingfemalefury: elphabaforpresidentofgallifrey: doux-amer: truestoriesaboutme: dragon-in-a-fez: imagine you sa...

Af, Africa, and America: B0BBC News Africa Follow NEWS @BBCAfrica Kenyan women are using the Twitter hashtag #MyAlwaysExperience to express outrage over the Always brand of sanitary pads, which they say causes rashes, burns and discomfort bbc.in/2F4jrT4 9:43 AM 13 Mar 2019 4,033 Retweets 4,345 Likes Airhorn Ren Follow @AirhornRen The pads they sell in the West are very different from the ones they sell in Africa. I've used both. They save their substandard products for the African market knowing they'd be sued to bankruptcy if they tried this in America. #MyAlwaysExperience BBC News Africa@BBCAfrica Kenyan women are using the Twitter hashtag #MyAlwaysExperience to express outrage over the Always brand of sanitary pads, which they say causes rashes, burns and discomfort. bbc.in/2F4jrT4 3:51 PM - 21 Oct 2019 11,791 Retweets 19,836 Likes ellieintheskywithdiamonds: newhologram: fierceawakening: erikkillmongerdontpullout: gahdamnpunk: This is actually so messed up…Making African women use substandard hygiene products is absolutely ridiculous People are mad about them taking the female symbol off the package but are silent about this. 😨😤😡🤬 what the hell Hold up, some time last year I totally bought some really cheap Always bc I was low on money, and I ended up with a really horrible red painful rash like my bare ass had been dragged across asphalt. I couldn’t even get into the bath it was so painful.  i’ve had problems with this brand in bulgaria, made me itchy af, but so far i haven’t had a problem with them in germany and it’s p much an open secret eastern europe gets lower quality products than the west. i’d wager it’s way worse in africa. those poor women… Fuuuuuuuck
Af, Africa, and America: B0BBC News Africa
 Follow
 NEWS
 @BBCAfrica
 Kenyan women are using the Twitter hashtag
 #MyAlwaysExperience to express outrage
 over the Always brand of sanitary pads, which
 they say causes rashes, burns and discomfort
 bbc.in/2F4jrT4
 9:43 AM 13 Mar 2019
 4,033 Retweets 4,345 Likes

 Airhorn Ren
 Follow
 @AirhornRen
 The pads they sell in the West are very
 different from the ones they sell in
 Africa. I've used both. They save their
 substandard products for the African
 market knowing they'd be sued to
 bankruptcy if they tried this in America.
 #MyAlwaysExperience
 BBC News Africa@BBCAfrica
 Kenyan women are using the Twitter hashtag
 #MyAlwaysExperience to express outrage over the Always
 brand of sanitary pads, which they say causes rashes,
 burns and discomfort. bbc.in/2F4jrT4
 3:51 PM
 - 21 Oct 2019
 11,791 Retweets 19,836 Likes
ellieintheskywithdiamonds:
newhologram:


fierceawakening:

erikkillmongerdontpullout:

gahdamnpunk:
This is actually so messed up…Making African women use substandard hygiene products is absolutely ridiculous

People are mad about them taking the female symbol off the package but are silent about this. 


😨😤😡🤬 
what the hell

Hold up, some time last year I totally bought some really cheap Always bc I was low on money, and I ended up with a really horrible red painful rash like my bare ass had been dragged across asphalt. I couldn’t even get into the bath it was so painful. 


i’ve had problems with this brand in bulgaria, made me itchy af, but so far i haven’t had a problem with them in germany and it’s p much an open secret eastern europe gets lower quality products than the west. i’d wager it’s way worse in africa. those poor women… 


Fuuuuuuuck

ellieintheskywithdiamonds: newhologram: fierceawakening: erikkillmongerdontpullout: gahdamnpunk: This is actually so messed up…Making Af...

Chill, Cute, and Head: dombinic why do they always show cranberries in thos big pits n its implied its wet and possibly swimmable. do cranberries really grow like that. wh thetaobella You've never heard of The Bog? heartachedreamboy th the what heartachedreamboy #i forget some people dont understand massachusetts EACH ADDITION TO THIS POST MAKES MY BLOOD RUN COLD punkrorschach This is a cranberry bog (unflooded) it's how cranberries grow. Once they're ripe, the blog is flooded and the cranberries harvested. Basically by using big floaty things to round them all up and then scooping them out of the water. heartachedreamboy thank u. i hate it a little less but the horrible little man in my head is still screaming "BOG BODY BOG BODY BOG BODY", but i appreciate the education, bomberqueen17 oh here is a fun lil perspective on cranberry harvesting i never heard about anywhere else. the guy who owns the restaurant right down the road from the farm, who fries our chickens sometimes, is from Boston, with the strongest Boston accent ever, and in a former life before he started slinging reasonably priced barbeque and occasional organic chicken, he was a cranberry farmer. His farm was on the leading edge of kinda using organic/sustainable pest control methods, and one of the things that they did to keep insect damage down was that they encouraged wolf spiders to live in the cranberry field, to eat the bugs. This was all fine and good until they flooded the bog Now, you don't just like flood the bog and then go around it in a boat or whatever. No, you use hip waders to get in there and put the big floaty things where they go and get all the berries and such. Well when you're in the bog in hip waders, that makes you the tallest thing. Wolf spiders can swim a bit, but they don't like it, so they're, quite understandably, looking to climb out of the water onto a tall thing. So yeah the first interview question he always asked potential cranberry bog harvester hires was "are you cool with spiders?" "You'd be amazed," he said to us, shaking his head a little, "how many guys would just straight lie. Like, you think I'm asking you that question to be cute? Nah man you're gonna have like a hundred wolf spiders trying to climb your eyebrows, you gotta be chill, those wolf spiders are fellow employees. You really gotta be chill with spiders if you're gonna work a cranberry harvest." 129,044 notes The Berry Bog
Chill, Cute, and Head: dombinic
 why do they always show cranberries in thos big pits
 n its implied its wet and possibly swimmable. do
 cranberries really grow like that. wh
 thetaobella
 You've never heard of The Bog?
 heartachedreamboy
 th
 the what
 heartachedreamboy
 #i forget some people dont understand
 massachusetts
 EACH ADDITION TO THIS POST
 MAKES MY BLOOD RUN COLD
 punkrorschach
 This is a cranberry bog (unflooded) it's how
 cranberries grow. Once they're ripe, the blog is
 flooded and the cranberries harvested.
 Basically by using big floaty things to round them all
 up and then scooping them out of the water.
 heartachedreamboy
 thank u. i hate it a little less but the horrible little man
 in my head is still screaming "BOG BODY BOG BODY
 BOG BODY", but i appreciate the education,
 bomberqueen17
 oh here is a fun lil perspective on cranberry
 harvesting i never heard about anywhere else. the
 guy who owns the restaurant right down the road
 from the farm, who fries our chickens sometimes, is
 from Boston, with the strongest Boston accent ever,
 and in a former life before he started slinging
 reasonably priced barbeque and occasional organic
 chicken, he was a cranberry farmer.
 His farm was on the leading edge of kinda using
 organic/sustainable pest control methods, and one
 of the things that they did to keep insect damage
 down was that they encouraged wolf spiders to live
 in the cranberry field, to eat the bugs.
 This was all fine and good until they flooded the bog
 Now, you don't just like flood the bog and then go
 around it in a boat or whatever. No, you use hip
 waders to get in there and put the big floaty things
 where they go and get all the berries and such.
 Well when you're in the bog in hip waders, that
 makes you the tallest thing. Wolf spiders can swim a
 bit, but they don't like it, so they're, quite
 understandably, looking to climb out of the water
 onto a tall thing.
 So yeah the first interview question he always asked
 potential cranberry bog harvester hires was "are you
 cool with spiders?"
 "You'd be amazed," he said to us, shaking his head a
 little, "how many guys would just straight lie. Like,
 you think I'm asking you that question to be cute?
 Nah man you're gonna have like a hundred wolf
 spiders trying to climb your eyebrows, you gotta be
 chill, those wolf spiders are fellow employees. You
 really gotta be chill with spiders if you're gonna work
 a cranberry harvest."
 129,044 notes
The Berry Bog

The Berry Bog

Tumblr, Blog, and Com: chibipika: It’s a lovely day in Johto, and you are a horrible lugia.
Tumblr, Blog, and Com: chibipika:


It’s a lovely day in Johto, and you are a horrible lugia.

chibipika: It’s a lovely day in Johto, and you are a horrible lugia.

Tumblr, Blog, and Com: LINSAANGS linsaangs: It’s a lovely morning in the late Cretaceous, and you are a horrible halszkaraptor.
Tumblr, Blog, and Com: LINSAANGS
linsaangs:



It’s a lovely morning in the late Cretaceous, and you are a horrible halszkaraptor.

linsaangs: It’s a lovely morning in the late Cretaceous, and you are a horrible halszkaraptor.

Bad, Beer, and Life: Guillermo del Toro says he saw a real UFO and it was 'horribly designed' The Shape of Water director Guillermo 2.4K by Laura Hudson/2d thefingerfuckingfemalefury: elphabaforpresidentofgallifrey: doux-amer: truestoriesaboutme: dragon-in-a-fez: imagine you saw an alien spacecraft and your first reaction was to critique its flat color palette and unimaginative lines The Truth is Out There and It Has Bad Aesthetics Because context actually makes the already great headline even greater: “I know this is horrible,” del Toro continues. “You sound like a complete lunatic, but I saw a UFO. I didn’t want to see a UFO. It was horribly designed. I was with a friend. We bought a six-pack. We didn’t consume it, and there was a place called Cerro del Cuatro, “Mountain of the Four,” on the periphery of Guadalajara. We said, ‘Let’s go to the highway.’ We sit down to watch the stars and have the beer and talk. We were the only guys by the freeway. And we saw a light on the horizon going super-fast, not linear. And I said, ‘Honk and flash the lights.’ And we started honking.” The UFO, says del Toro, “Went from 1,000 meters away [to much closer] in less than a second — and it was so crappy. It was a flying saucer, so clichéd, with lights [blinking]. It’s so sad: I wish I could reveal they’re not what you think they are. They are what you think they are. And the fear we felt was so primal. I have never been that scared in my life. We jumped in the car, drove really fast. It was following us, and then I looked back and it was gone.” (x) the same man that made a movie about making giant robots to fight aliens SAW SOME ALIENS, INSULTED THEIR AESTHETIC, and RAN AWAY SCREAMING “there is intelligent life out there but it’s really fuckin tacky”
Bad, Beer, and Life: Guillermo del Toro says he saw a
 real UFO and it was 'horribly
 designed'
 The Shape of Water director Guillermo
 2.4K by Laura Hudson/2d
thefingerfuckingfemalefury:

elphabaforpresidentofgallifrey:

doux-amer:

truestoriesaboutme:

dragon-in-a-fez:
imagine you saw an alien spacecraft and your first reaction was to critique its flat color palette and unimaginative lines
The Truth is Out There and It Has Bad Aesthetics

Because context actually makes the already great headline even greater:

“I know this is horrible,” del Toro continues. “You sound like a complete lunatic, but I saw a UFO. I didn’t want to see a UFO. It was horribly designed. I was with a friend. We bought a six-pack. We didn’t consume it, and there was a place called Cerro del Cuatro, “Mountain of the Four,” on the periphery of Guadalajara. We said, ‘Let’s go to the highway.’ We sit down to watch the stars and have the beer and talk. We were the only guys by the freeway. And we saw a light on the horizon going super-fast, not linear. And I said, ‘Honk and flash the lights.’ And we started honking.”
The UFO, says del Toro, “Went from 1,000 meters away [to much closer] in less than a second — and it was so crappy. It was a flying saucer, so clichéd, with lights [blinking]. It’s so sad: I wish I could reveal they’re not what you think they are. They are what you think they are. And the fear we felt was so primal. I have never been that scared in my life. We jumped in the car, drove really fast. It was following us, and then I looked back and it was gone.”
(x)



the same man that made a movie about making giant robots to fight aliens SAW SOME ALIENS, INSULTED THEIR AESTHETIC, and RAN AWAY SCREAMING

“there is intelligent life out there but it’s really fuckin tacky”

thefingerfuckingfemalefury: elphabaforpresidentofgallifrey: doux-amer: truestoriesaboutme: dragon-in-a-fez: imagine you saw an alien spa...

Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...