end


                    
                    
                
Was
Was

Was

Ended
Ended

Ended

Ends
Ends

Ends

Phones
Phones

Phones

Best Comeback Ever
Best Comeback Ever

Best Comeback Ever

Starts
Starts

Starts

First Time
First Time

First Time

The First
The First

The First

The
The

The

Get Roasted
Get Roasted

Get Roasted

🔥 | Latest

Apple, Iphone, and Phone: Justin Kaufman @JUSTINMKAUFMAN I remember when I first started coding, looking at stack traces like this thinking, "I'll never understand what this means." Ten years later, I still have no idea what it means. But look at me now! Justin Kaufman's iPhone 11 Pro Max Running NumberTwo on Justin Kaul man's iPhone 11 Pro Max Unity-Phone NumberTwo UnityGfuDeviceworker (35)) 3:CreateRenderPipeline NumberTwo:CreateRende rPipeline): 8x101c552e4 <+: Background JobWorker O (17 Bsckground JobWorker 1 (18) Background Job.Worker 2 (19 Background Job.Worker 3 (20 Background Job.Worker 4 (21) Background Job.Worker 5 (22) Background Job.Worker 6 (2 3 Background JobWorker 7 (24) Background Job.Worker 8 (25) Background Job.Worker 9 (26 Background JobWorker 10 (27) Beckground JebWerker 11 (28) Background Job.Worker 12 t29) x28, x27, Esp, 8-x601 x26, x25, sp, #ex10) x24, x23, [sp, ex28] 22, x21, sp, x303 x28, x19, tsp, aex48] x29, x3e, tsp, a0x50] x29, sp, #@x5e sp. sp, #0x368 x25, xe stp ex101c552e8 <4 8x101c552e0 48 stp ex101c552fe +12>: stp 8x181c55214 <+16 êx1eic552f8 +2>: 8x101c552fc +24? 8x181c55380 <+28>: i8x5e ;8x360 add sub ex101c55384<+32>: ex101c55388 <+36: x8, 6023 x8, [x8, sex2e0] 11 adrp ldr ex101c55310 <+44 13 ldr x8, [x8) x8. [x29, -8x581 x101c55318<+52 ex101e5531e <+563 x8, [x251 x8, ex181e553e4 x8, [x25, aex8) x8, x101c553e w8, tx25, 0x2a x8, [sp, #ex8] ax101e3fcfe 15 +2563 at puProgramsMetal.m ebz Background Job.Worker 13 (30) Background Job.Worker 14 C31) ex101c55320 +68>: ldr +256 at puProgramsMetal.mm 8x101c55324 <+6: cbz Background JobWorker 15 (32) ldrh 10 8x181c55328 +68>: 8x101c5532c +72 ex101c55330 +76 BatchDeleteObjects (33) Loading AsyneRead (34) UnityOfxDeviceWorker (35) 20 str : ::GetMe tal0fxDeviceCoret) at GfxDeviceMetal.mm:4101: 13 b1 21 w8, [x25, ex28 x9, [xe, #ex4818] x8, tx9, x8, 1sl #3] ldrt 22 ex101c55338 <+84): êxieic5533c +88> ex101c55340 t92> ex101c55344 96 0 lidb unnamed symbol267755 1dr 24 1db unnamed symbol2729ss. ldur x9, [x8, #exe x18, sp. #8x9 x9, [x1e, exff qe, [x8] 2 ldb unnamed symbol205133 -0x9f 26 13:CreateRenderPipeline) stur ex101c5534c <+184: ldr 4GetidkMTLRenderPipelineStat.. x101c55350 <+188>: qe. tsp, x198 NumberTwo) 29 str 15eCachedPipeline CommonDrawsetup) 7DrawBufferRangesPilatform UnityGfDevice Worker (35)) 3:CreateRenderPipeline 0 Metali Error areating papeline state (Sprites/Detauit) Compiler encounterea an anterna1 error (null)2019-11-16 20:19:56.831429-0808 NunberTwo[ 29135:2134922] [Coon] BSMachError: part see3; (os/kern) invalid 2019-11-16 20: 19:56.834555-0880 NumberTwo[29135: 2134922] Unbalanced calls too begin/end appearance transitions for <SplashScreenControler: ex11faa5c20 UnloadTime: 1. 472042 ms 8 non-virtual thunk to GhDeviceM capability Cexi4) "Unable to insert COPY SEND 9:DrawBuffersStereo 10 DrawBuffers) 11RunCommand ) 2819-11-16 28:20:07.208653-8800 NumberTwol29135: 2135846] Compiler failed to build request ing pipeline state (Brush/DiffuseDo ubleSided: RasterizationEnabled is false but the vertex 12 GDericeWorkerAutoreleaseP. Metal: Error shader"s return type is not void (null) Metal: Error ereating pipeline state (Brush/DiffuseDeublesided): RasterizationEnabled is false but the vertex shader's return type is not void (null) Met al: Failed to get shader entry point 2819-11-16 20:20:07.211619-e809 NumberTwo[29135: 2135946] Compiler failed to build request Metal: Error areating pipeline state (Brush/Special/igglyoraphiteDoublesided): output of type half4 is not compatible with a HTLPixelFormatInvalid color attachement (nul1) Metal: Failed to get shader entry point ze19-11-16 28: 20:17.247672-ee09 NumberTwo[29135: 2135046] Compiler failed to build request Metal: Error 13 RunExt0 14RunD 15Run@fxDeviceWorker ) 16 RunThreadWrapper) e 17 pthresd stsrt com.apple.CoreMotion.MotionThread... Loading PreloadManager (37) CleudJob.Worker O (40) Thread 42 comapple.NSURLConnectionloader.. Thread 44 pismatchino n p er e (Brush/Special/HypereolorDoublesided): Fragment input(s) user(TEXCOORD) output typets) or not written by vertex shader (null) 2019-11-16 28:20:17-252482-08ee NumberTwo[ 29135 :213se46] Compiler failed to build request Metali Errer creating pipeline state (Brush/Standardsinglesided): Frageent inputis) user(TEXCOORDO) mismatching vertex shader output typels) or not Written by vertex shader (null) (11db) Auto O Filter Fiter All Output 9:56 AM 17 Nov 19 Twitter for Mac Understanding stack traces is an art
Apple, Iphone, and Phone: Justin Kaufman
 @JUSTINMKAUFMAN
 I remember when I first started
 coding, looking at stack traces like
 this thinking, "I'll never understand
 what this means."
 Ten years later, I
 still have no idea what it means.
 But look at me now!
 Justin Kaufman's iPhone 11 Pro Max
 Running NumberTwo on Justin Kaul man's iPhone 11 Pro Max
 Unity-Phone
 NumberTwo
 UnityGfuDeviceworker (35)) 3:CreateRenderPipeline
 NumberTwo:CreateRende rPipeline):
 8x101c552e4 <+:
 Background JobWorker O (17
 Bsckground JobWorker 1 (18)
 Background Job.Worker 2 (19
 Background Job.Worker 3 (20
 Background Job.Worker 4 (21)
 Background Job.Worker 5 (22)
 Background Job.Worker 6 (2 3
 Background JobWorker 7 (24)
 Background Job.Worker 8 (25)
 Background Job.Worker 9 (26
 Background JobWorker 10 (27)
 Beckground JebWerker 11 (28)
 Background Job.Worker 12 t29)
 x28, x27, Esp, 8-x601
 x26, x25, sp, #ex10)
 x24, x23, [sp, ex28]
 22, x21, sp, x303
 x28, x19, tsp, aex48]
 x29, x3e, tsp, a0x50]
 x29, sp, #@x5e
 sp. sp, #0x368
 x25, xe
 stp
 ex101c552e8 <4
 8x101c552e0 48
 stp
 ex101c552fe +12>:
 stp
 8x181c55214 <+16
 êx1eic552f8 +2>:
 8x101c552fc +24?
 8x181c55380 <+28>:
 i8x5e
 ;8x360
 add
 sub
 ex101c55384<+32>:
 ex101c55388 <+36:
 x8, 6023
 x8, [x8, sex2e0]
 11
 adrp
 ldr
 ex101c55310 <+44
 13
 ldr
 x8, [x8)
 x8. [x29, -8x581
 x101c55318<+52
 ex101e5531e <+563
 x8, [x251
 x8, ex181e553e4
 x8, [x25, aex8)
 x8, x101c553e
 w8, tx25, 0x2a
 x8, [sp, #ex8]
 ax101e3fcfe
 15
 +2563 at puProgramsMetal.m
 ebz
 Background Job.Worker 13 (30)
 Background Job.Worker 14 C31)
 ex101c55320 +68>:
 ldr
 +256 at puProgramsMetal.mm
 8x101c55324 <+6:
 cbz
 Background JobWorker 15 (32)
 ldrh
 10
 8x181c55328 +68>:
 8x101c5532c +72
 ex101c55330 +76
 BatchDeleteObjects (33)
 Loading AsyneRead (34)
 UnityOfxDeviceWorker (35)
 20
 str
 : ::GetMe tal0fxDeviceCoret) at GfxDeviceMetal.mm:4101: 13
 b1
 21
 w8, [x25, ex28
 x9, [xe, #ex4818]
 x8, tx9, x8, 1sl #3]
 ldrt
 22
 ex101c55338 <+84):
 êxieic5533c +88>
 ex101c55340 t92>
 ex101c55344 96
 0 lidb unnamed symbol267755
 1dr
 24
 1db unnamed symbol2729ss.
 ldur
 x9, [x8, #exe
 x18, sp. #8x9
 x9, [x1e, exff
 qe, [x8]
 2 ldb unnamed symbol205133
 -0x9f
 26
 13:CreateRenderPipeline)
 stur
 ex101c5534c <+184:
 ldr
 4GetidkMTLRenderPipelineStat..
 x101c55350 <+188>:
 qe. tsp, x198
 NumberTwo)
 29
 str
 15eCachedPipeline
 CommonDrawsetup)
 7DrawBufferRangesPilatform
 UnityGfDevice Worker (35)) 3:CreateRenderPipeline
 0
 Metali Error areating papeline state (Sprites/Detauit) Compiler encounterea an anterna1 error
 (null)2019-11-16 20:19:56.831429-0808 NunberTwo[ 29135:2134922] [Coon] BSMachError: part see3; (os/kern)
 invalid
 2019-11-16 20: 19:56.834555-0880 NumberTwo[29135: 2134922] Unbalanced calls too begin/end appearance transitions
 for <SplashScreenControler: ex11faa5c20
 UnloadTime: 1. 472042 ms
 8 non-virtual thunk to GhDeviceM
 capability Cexi4) "Unable to insert COPY SEND
 9:DrawBuffersStereo
 10 DrawBuffers)
 11RunCommand )
 2819-11-16 28:20:07.208653-8800 NumberTwol29135: 2135846] Compiler failed to build request
 ing pipeline state (Brush/DiffuseDo ubleSided: RasterizationEnabled is false but the vertex
 12 GDericeWorkerAutoreleaseP.
 Metal: Error
 shader"s return type is not void
 (null) Metal: Error ereating pipeline state (Brush/DiffuseDeublesided): RasterizationEnabled is false but the
 vertex shader's return type is not void
 (null) Met al: Failed to get shader entry point
 2819-11-16 20:20:07.211619-e809 NumberTwo[29135: 2135946] Compiler failed to build request
 Metal: Error areating pipeline state (Brush/Special/igglyoraphiteDoublesided): output of type half4 is not
 compatible with a HTLPixelFormatInvalid color attachement
 (nul1) Metal: Failed to get shader entry point
 ze19-11-16 28: 20:17.247672-ee09 NumberTwo[29135: 2135046] Compiler failed to build request
 Metal: Error
 13 RunExt0
 14RunD
 15Run@fxDeviceWorker )
 16 RunThreadWrapper)
 e 17 pthresd stsrt
 com.apple.CoreMotion.MotionThread...
 Loading PreloadManager (37)
 CleudJob.Worker O (40)
 Thread 42
 comapple.NSURLConnectionloader..
 Thread 44
 pismatchino n p er e (Brush/Special/HypereolorDoublesided): Fragment input(s) user(TEXCOORD)
 output typets) or not written by vertex shader
 (null) 2019-11-16 28:20:17-252482-08ee NumberTwo[ 29135 :213se46] Compiler failed to build request
 Metali Errer creating pipeline state (Brush/Standardsinglesided): Frageent inputis) user(TEXCOORDO)
 mismatching vertex shader output typels) or not Written by vertex shader
 (null) (11db)
 Auto O Filter
 Fiter
 All Output
 9:56 AM 17 Nov 19 Twitter for Mac
Understanding stack traces is an art

Understanding stack traces is an art

Fucking, Future, and Love: UZIL SRAAK WILL BRANDISH OUR HEADS BEFORE THE QUEEN. OUR MISSION LIES BELOW. THIS IS TREASON. ONLY IF YOu TELL HIM WHAT ARE WE DOING HERE? NO. WHATEVER SLUDGE FILLS YOUR SKULL CAN TELL INTERESTING STORIES, BUT I'M CERTAIN IT'S NOT CONNECTED TO A FUCKING TRINITY OF MYSTICAL SLEEPING WORMS I'VE ALWAYS BELIEVED THAT YOUR PROPHECIES LEAKED OUT FROM THE IMULSION CORROSION IN YOUR BRAIN. FUCK THE TRINITY! I'VE A MORE GLORIOUS DEATH IN MIND YOU'VE FINALLY SEEN THE LIGHT BROTHER? CONTINUE TO OFFEND THE .GODS WITH HERESY, AND I DOUBT THEY WILL SLEEP MUCH LONGER I WOULD HAVE THE BLOODIED VANGUARD TASTE VICTORY. DRINK HOT BLOOD FROM AN ENEMY CRUSHED BY FEAR BEFORE ITS MISERABLE DEATH THEY HAVE NO IMAGINATION FOR THE ENEMY THAT MARCHES BELOW THE MINDLESS ABOMINATIONS CAN HAVE THE HOLLOW. THIS IS OUR FUTURE EATE OUR FATE エ'LL STAND WITH YOu. I REFUSE TO BE CLAIMED BY A PITIFUL END MAD BASTARD. NO, SKORGE. WE WILL COME TO A RIGHTEOUS ONE WHERE DO WE BEGIN? A SMALL MATTER OF MARCHING OUR COMPANY TO THE INNER HOLLOW, CUTTING THROUGH UZIL SRAAK AND HIS HORDE OF THERON ELITE AND GAINING AN AUDIENCE WITH THE QUEEN HERSELF AN INTERESTING PLOT... AND YET. I HAVE A BETTER PLAN MAYBE YOU SHOULD'VE STOOD NEXT TO MY MAGGOTS AND SHOWN THE HOW IT'S DONE. TRINITY'S ROTTED CORPSE RAAM... I SAID NEGOTIATE. THERE WAS A TIME WHEN I HAD ATTAINED NEAR DIVINE PRIVILEGE PROMISING ACOLYTE OF THE KANTUS. EXCLUSIVE QUARTERS. BREEDING RIGHTS, EVEN. CАНАНАНА! ONLY FUCKING I SEE NOW IS BY PRUDGE TENTACLES YOUR HUBRIS iS GOING TO BE THE DEATH OF ME! taco-flavored-kisses: I love how this Rise of RAAM comic is portraying Skorge and RAAM. They are total bros. Like Marcus and Dom.I never expected these two to work with each other, much less be buddies… but damn do I love it.They even call each other “brother”.
Fucking, Future, and Love: UZIL SRAAK WILL
 BRANDISH OUR
 HEADS BEFORE THE
 QUEEN. OUR MISSION
 LIES BELOW. THIS
 IS TREASON.
 ONLY IF
 YOu TELL
 HIM
 WHAT ARE
 WE DOING
 HERE?
 NO. WHATEVER
 SLUDGE FILLS YOUR
 SKULL CAN TELL
 INTERESTING STORIES,
 BUT I'M CERTAIN IT'S
 NOT CONNECTED TO A
 FUCKING TRINITY OF
 MYSTICAL SLEEPING
 WORMS
 I'VE ALWAYS
 BELIEVED THAT
 YOUR PROPHECIES
 LEAKED OUT FROM
 THE IMULSION
 CORROSION IN
 YOUR BRAIN.
 FUCK THE
 TRINITY! I'VE A
 MORE GLORIOUS
 DEATH IN MIND
 YOU'VE
 FINALLY SEEN
 THE LIGHT
 BROTHER?
 CONTINUE TO
 OFFEND THE
 .GODS WITH
 HERESY, AND I
 DOUBT THEY WILL
 SLEEP MUCH
 LONGER

 I WOULD HAVE THE BLOODIED
 VANGUARD TASTE VICTORY. DRINK
 HOT BLOOD FROM AN ENEMY
 CRUSHED BY FEAR BEFORE
 ITS MISERABLE DEATH
 THEY HAVE NO
 IMAGINATION FOR
 THE ENEMY THAT
 MARCHES
 BELOW
 THE MINDLESS
 ABOMINATIONS
 CAN HAVE THE
 HOLLOW. THIS IS
 OUR FUTURE
 EATE
 OUR FATE
 エ'LL STAND
 WITH YOu. I
 REFUSE TO BE
 CLAIMED BY A
 PITIFUL END
 MAD
 BASTARD.
 NO, SKORGE.
 WE WILL COME
 TO A RIGHTEOUS
 ONE
 WHERE
 DO WE
 BEGIN?
 A SMALL MATTER
 OF MARCHING OUR
 COMPANY TO THE INNER
 HOLLOW, CUTTING
 THROUGH UZIL SRAAK AND
 HIS HORDE OF THERON
 ELITE AND GAINING AN
 AUDIENCE WITH THE
 QUEEN HERSELF
 AN
 INTERESTING
 PLOT... AND
 YET.
 I HAVE A
 BETTER
 PLAN

 MAYBE YOU
 SHOULD'VE
 STOOD NEXT TO
 MY MAGGOTS AND
 SHOWN THE HOW
 IT'S DONE.
 TRINITY'S
 ROTTED CORPSE
 RAAM... I SAID
 NEGOTIATE.

 THERE WAS A TIME
 WHEN I HAD ATTAINED
 NEAR DIVINE PRIVILEGE
 PROMISING ACOLYTE OF
 THE KANTUS. EXCLUSIVE
 QUARTERS. BREEDING
 RIGHTS, EVEN.
 CАНАНАНА!
 ONLY FUCKING
 I SEE NOW IS
 BY PRUDGE
 TENTACLES

 YOUR HUBRIS
 iS GOING TO
 BE THE DEATH
 OF ME!
taco-flavored-kisses:

I love how this Rise of RAAM comic is portraying Skorge and RAAM. They are total bros. Like Marcus and Dom.I never expected these two to work with each other, much less be buddies… but damn do I love it.They even call each other “brother”.

taco-flavored-kisses: I love how this Rise of RAAM comic is portraying Skorge and RAAM. They are total bros. Like Marcus and Dom.I never ex...

Target, Tumblr, and Blog: bonnieventure: missoutontheprize:   the end of eva
Target, Tumblr, and Blog: bonnieventure:
missoutontheprize:

 

the end of eva

bonnieventure: missoutontheprize:   the end of eva

Life, Shit, and Teacher: votgs lady-feral "The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the "quantity" group: 50 pounds of pots rated an "A", 40 pounds a "B", and so on Those being graded on "quality", however, needed to produce only one pot albeit a perfect one to get an "A" Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity It seems that while the "quantity" group was busily churning out piles of work-and learning from their mistakes the "quality" group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay." Art and Fear- David Bayles and Ted Orland (via qweety) Perfection is intimidating. I think most artists blocks come from the fear of creating something imperfect. (via buttastic) putting it even more simply: just make shit. eventually itl be good shit. maybe most of it will just be shit but you can't make good shit if you're not making a lot of shit. GET EXCITED AND MAKE THINGS. (via aintgotnoladytronblues) Kind of important. Ive spent way too much of my life thinking about the perfect things I could make without actually making the damned things. 26,336 notes
Life, Shit, and Teacher: votgs lady-feral
 "The ceramics teacher announced on opening day that he was dividing
 the class into two groups.
 All those on the left side of the studio, he said, would be graded solely
 on the quantity of work they produced, all those on the right solely on
 its quality.
 His procedure was simple: on the final day of class he would bring in
 his bathroom scales and weigh the work of the "quantity" group: 50
 pounds of pots rated an "A", 40 pounds a "B", and so on
 Those being graded on "quality", however, needed to produce only
 one pot albeit a perfect one to get an "A"
 Well, came grading time and a curious fact emerged: the works of
 highest quality were all produced by the group being graded for
 quantity
 It seems that while the "quantity" group was busily churning out piles
 of work-and learning from their mistakes the "quality" group had
 sat theorizing about perfection, and in the end had little more to show
 for their efforts than grandiose theories and a pile of dead clay."
 Art and Fear- David Bayles and Ted Orland (via qweety)
 Perfection is intimidating. I think most artists blocks come from the fear of
 creating something imperfect.
 (via buttastic)
 putting it even more simply: just make shit. eventually itl be good shit.
 maybe most of it will just be shit but you can't make good shit if you're not
 making a lot of shit.
 GET EXCITED AND MAKE THINGS.
 (via aintgotnoladytronblues)
 Kind of important. Ive spent way too much of my life thinking about the
 perfect things I could make without actually making the damned things.
 26,336 notes