Have
Have

Have

Machining
Machining

Machining

And
And

And

hispanic-people
hispanic-people

hispanic-people

earings
 earings

earings

wear
 wear

wear

around
 around

around

want
 want

want

no
 no

no

singe
singe

singe

🔥 | Latest

elves: Dwarven Hair Customs Much Like Orcs and Elves, Dwarves have many rules and customs in regards to their hair. Unlike Elves, who believe the act of cutting their hair is shameful, or Orcs who only maintain their hair until battle (an orcish answer to throwing down the gauntlet), a Dwarf will cut or restyle their hair at certain turning points during their life, such as reaching adulthood, marriage, a major victory loss (but not limited to) or on the battlefield, and death. Youth (50 and below) Simple, Free Ribbons -Beard hasn't come in fully No beads -No braids Usually or in a ponytail are popular with the kids worn loose Adulthood (51-200) (loose) Braids allowed Hair is very long if unmarried Beads can be earned -Improper entírely loose at this point ín life to wear hair AURUstETFe Old Age (200+ -Worn up, if long enough if short, ribbons, horsehair, wool, will be used to emulate longer hair etc Important note: the hair of a dwarf can be cut, but the beard gets left alone. Every dwarf grows a beard. If a dwarfling's beard hasnt come in by the time theyre 51, they remain a dwarfling until they grow one <Marriage Anewly married dwarf will cut off their hair in the back to signify commitment. Couples are disallowed from dívorce until both parties have regrown their hair to their shoulders (usually about 2 months). A married dwarf will cap their braids. 00 Victory This celebratory haircstyle is characterised by excessive decoration and braids, to be worn for 2 weeks, upon which the dwarf will add another bead to their everyday attire. < Battlefield Loss/Death of Loved One a Signified by an entirely clipped head of hair, when'a major loss is suffered in life, it's unlucky giving up some of your pride. not to pay it due respect by Death and Burial> A dwarf passingov must have their hair covered so that no beasts or demons see their life experiences. They to be allowed before the gods over into the afterlife on the journey may are said to uncover themselves AubuSE2fe filibusterfrog:dwarven hair customs
elves: Dwarven Hair Customs
 Much Like Orcs and Elves, Dwarves have
 many rules and customs in regards to their
 hair.
 Unlike Elves, who believe the act of cutting
 their hair is shameful, or Orcs who only maintain
 their hair until battle (an orcish answer to
 throwing down the gauntlet), a Dwarf will cut
 or restyle their hair at certain turning points
 during their life, such as
 reaching adulthood, marriage, a major victory
 loss
 (but not limited to)
 or
 on the battlefield, and death.
 Youth (50 and below)
 Simple, Free
 Ribbons
 -Beard hasn't come in
 fully
 No beads
 -No braids
 Usually
 or in a ponytail
 are
 popular
 with the
 kids
 worn loose
 Adulthood (51-200)
 (loose)
 Braids allowed
 Hair is very long
 if unmarried
 Beads can be earned
 -Improper
 entírely loose at this
 point ín life
 to wear hair
 AURUstETFe

 Old Age (200+
 -Worn up, if long
 enough
 if short, ribbons,
 horsehair, wool,
 will be used to
 emulate longer hair
 etc
 Important note: the hair of a dwarf can be cut, but the beard gets left alone.
 Every dwarf grows a beard. If a dwarfling's beard hasnt come in by the time
 theyre 51, they remain a dwarfling until they grow one
 <Marriage
 Anewly married dwarf will cut
 off their hair in the back to signify
 commitment. Couples are
 disallowed from dívorce until both
 parties have regrown their hair to
 their shoulders (usually about 2
 months). A married dwarf will cap
 their braids.
 00
 Victory
 This celebratory haircstyle is
 characterised by excessive decoration
 and braids, to be worn for 2 weeks,
 upon which the dwarf will add another
 bead to their everyday attire.
 < Battlefield Loss/Death of
 Loved One
 a
 Signified by an entirely clipped head of
 hair, when'a major loss is suffered in life,
 it's unlucky
 giving up some of your pride.
 not to pay it due respect by
 Death and Burial>
 A dwarf passingov
 must have their hair covered so that
 no beasts or demons
 see their life experiences. They
 to be allowed
 before the gods
 over into the afterlife
 on the journey may
 are said
 to uncover themselves
 AubuSE2fe
filibusterfrog:dwarven hair customs

filibusterfrog:dwarven hair customs

elves: garynumanscar:All dead… all rotten. Elves and men and orcses. A great battle, long ago. The Dead Marshes… yes, that is their name
elves: garynumanscar:All dead… all rotten. Elves and men and orcses. A great battle, long ago. The Dead Marshes… yes, that is their name

garynumanscar:All dead… all rotten. Elves and men and orcses. A great battle, long ago. The Dead Marshes… yes, that is their name

elves: A world in which elves exist and magic works - Múlagljúfur Canyon, Iceland. BY Arnar Kristjansson,
elves: A world in which elves exist and magic works - Múlagljúfur Canyon, Iceland. BY Arnar Kristjansson,

A world in which elves exist and magic works - Múlagljúfur Canyon, Iceland. BY Arnar Kristjansson,

elves: elf care elf depreciation elf care elf depreciation lesbian-flutist: I didn’t see the S at first so all I read was “elf depreciation” What did the elves do to deserve this
elves: elf care
 elf depreciation
 elf care
 elf depreciation
lesbian-flutist:

I didn’t see the S at first so all I read was “elf depreciation” What did the elves do to deserve this

lesbian-flutist: I didn’t see the S at first so all I read was “elf depreciation” What did the elves do to deserve this

elves: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals
elves: The Elder Scrolls III
 The elder Scrolls
 MORROWINTD
 MORROWIND
 e9
 Do not mm
 ORK
 Media company.The Elder Scrolls, Morrowind
 Bink Video, Copynight 1997-2001 by RAD
 Game of the Year Edition
 mvention of copy pro
 strictly prohibited.Confide

 SAFETY INFORMATION
 TABLE OF CONTENTS
 Introduction
 Main Menu
 Gameplay Controls
 The Game Screen
 Stats Menu
 Inventory Menu
 Magic Menu
 Map Menu
 Races
 Attributes
 Derived Attributes
 Combat Arts
 ABOUT PHOTOSENSITIVE SEIZURES
 A very small percentage of people may
 visual images, including flashing lights or patterns that may appear
 Even people who have no history of seizures or epilepsy may have a
 condition that can cause these photosensitve epileptic seizures while watching video
 experience a seizure when exposed to certain
 in video games.
 n undiagnosed
 These seizures may have a variety of symptoms including: lightheadedness
 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation
 entation
 confusion, or momentary loss of awareness. Seizures may also cause loss of
 consciousness or convulsions that can lead to injury from falling down or strikina
 nearby objects.
 16
 mmediately stop playing and consult a doctor if you experience any of these
 symptoms Parents should watch for or ask their children about
 hildren and teenagers are more likely than adults to experience these seizures. The
 the above symptoms.
 19
 Stealth Arts
 of photosensitive epileptic seizures may be reduced by sitting farther from the
 using a smaller television screen, playing in a well-lit room, and not
 Combat Classes
 Magic Classes
 Stealth Classes
 en you are drowsy or fatigued
 of your relatives have a history of seizures or epilepsy, consult a doctor
 Increasing Your Skills and Leveling Up
 Weapons
 R IMPORTANT HEALTH AND SAFETY INFORMATION
 28
 29
 30
 .30
 30
 ox Instruction Manual contains important safety and health information that
 Using Weapons, Repairing Weapons & Armor
 u should read and understand before using this software
 School of Conjuration
 VOID DAMAGE TO YOUR TELEVISION
 School of Illusion
 School of Destruction
 not use with certain televisions. Some televisions, especially front- or rear-projection
 pes, can be damaged if any video games, including Xbox games, are played on them.
 tatic images presented during the normal course of game play may burn in to the
 creen, causing a permanent shadow of the static image to appear at all times, even
 when video games are not being played. Similar damage may occur from static images
 eated when placing a video game on hold or pause. Consult your television owner's
 nanual to determine if video games can be safely played safely on your set. If you are
 unable to find this information in the owner's manual, contact your television dealer or
 School of Restoration
 School of Mysticism
 School of Alteration
 Abilities, Powers, Diseases, Spells.
 34
 35
 36
 Magic Items, Magic Scrolls
 Spellmaking
 Enchanting
 39
 the manufacturer to determine if video games can be played safely on your set.
 I Unauthorized copying, reverse engineering, transmission, public performance, rental,
 Potions, Alchemy
 Stealth
 pay for play, or circumvention of copy protection is strictly prohibited
 42
 Books, Journal.
 Containers, Resting and Waiting, Fast Travel, Crime and Jail.
 Loading and Saving
 Preferences
 Credits
 .46
 The Elder Scrolls III: Morrowind
 The Elder ScI: Morrowind

 CREATING YOUR CHARACTER
 When you first start, you mu
 entered in your Name, you'l be asked to select a Race, Class, and Bithsign
 ist decide what kind of player you will be. After you've
 DARK ELF
 In the Empire, "Dark Elf is the common
 usage, but in their Morrowind homeland,
 they call themselves the "Dunmer." The
 dark-skinned, red-eyed Dunmer combine
 powerful intellect with strong and agile
 physiques, producing superior warriors and
 sorcerers. On the battlefield, Dark Elves are
 noted for their skilled and balanced
 integration of swordsmen, marksmen, and
 war wizards.
 RACES
 You may choose from 10 races commonly encountered in MORROWIND. Since each
 race has unique abilities, selecting your race is one of the most important decisions
 vou'll make.
 ARGONIAN
 Little is known and less is understood about the
 reptilian denizens of Black Marsh. Years of
 defending their borders have made the
 Argonians experts in guerilla warfare, and their
 Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5,
 Marksman +5, Short Blade +10
 Specials: Ancestor Guardian, Resistant to Fire
 natural abilities make them equally at home in
 water and on land. They are well suited for the
 treacherous swamps of their homeland, and
 have developed natural immunities to the
 diseases and poisons that have doomed many
 would-be explorers of the region.
 HIGH ELF
 The High Elves, or Altmer, are the proud, tall, golden-
 skinned peoples of Summerset Isle. The common
 tongue of the Empire, Tamrielic, is based on their
 speech and writing, and most of the Empire's arts,
 crafts, and sciences are derived from High Elven
 traditions. Deft, intelligent, and strong-willed, High
 Elves are often gifted in the arcane arts, and are far
 more resistant to disease than the lesser races.
 Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5
 Spear +5, Unarmored+5
 Specials: Resist Disease, Immune to Poison, Water Breathing
 Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5
 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock,
 Resistant to Disease
 BRETON
 Bretons feel an inborn, instinctive bond
 with the mercurial forces of magic and the
 supernatural. Many great sorcerers have
 IMPERIAL
 Natives of the civilized, cosmopolitan province of
 Cyrodiil, the Imperials are well-educated and well-
 spoken. Though physically less imposing than the
 other races, the Imperials have proved to be shrewd
 diplomats and traders. These traits, along with their
 remarkable skill and training as light infantry, have
 enabled them to subdue all the other provinces and
 to have erected the monument to peace and
 prosperity that comprises the Glorious Empire.
 from the home province of High
 Rock, and in addition to their quick and
 perceptive grasp of spellcraft, enchantment,
 and alchemy, even the humblest of Bretons
 boast a high resistance to destructive and
 dominating magical energies.
 Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5
 Illusion +5
 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka
 SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S,
 Light Armor +5, Hand to Hand +5
 SPECIALS: Star of the West, Voice of the Emperor
 The Elder Scrolls III: Morrowind
 13
 The Elder crlsIII: Morowind

 BIRTHSIGNS
 In Tamriel, persons born under certain constellations are said to be fortunate in their
 aspects', Such persons are often blessed-or cursed- with remarkable abilities or
 weaknesses as a result of the magical conjunctions of celestíal influences.
 STEALTH SPECIALIZED CLASSES
 THIEVES
 Thieves are pickpockets and pilferers. Unlike robbers, who kill and
 loot, thieves typically choose stealth and subterfuge over violence,
 and often entertain romantic notions of their charm and
 in their acquisitive activities
 cleverness
 THE APPRENTICE
 Those bom under the sign of The Apprentice have increased Magicka, but
 also have a weakness to it.
 AGENTS
 atives skilled in deception and avoidance, but
 dasTHE ATRONACH
 trained in self-defense and the use of deadly force. Self-reliant and
 independent, agents devote themselves to personal goals, or to
 various patrons or causes.
 Those born under the sign of The Atronach cannot regenerate Magicka, but
 have a chance of absorbing any magic cast at them.
 THE LADY
 Those born under the sign of The Lady have increased Endurande
 and Personality.
 ASSASSINS
 Assassins are killers who rely on stealth and mobility to approach
 victims undetected. Execution is performed with ranged weapons
 or with short blades for close work. Assassins can be ruthless
 murderers or principled agents of noble causes.
 THE LORD
 Those born under the sign of The Lord can regenerate Health, but are weak
 to fire
 THE LOVER
 Those born under the sign of The Lover have increased Agility and can
 paralyze others with a kiss.
 ACROBATS
 Acrobať' is a polite euphemism for agile burglars and second-story
 men, These thieves avoid detection by stealth, and rely on mobility
 and cunning to avoid capture.
 THE MAGE
 Those born under the sign of The Mage have increased Magicka.
 MONKS
 Monks are students of the ancient martial arts of hand-to-hand
 combat and unarmored self-defense. Monks avoid detection by
 stealth, mobility, and agility, and are skilled with a variety of
 ranged and close-combat weapons.
 THE RITUAL
 Those born under the sign of The Ritual can heal themselves and
 turn undead.
 THE SERPENT
 Those born under the sign of The Serpent can poison others at a loss of
 PILGRIMS
 Pilgrims are travelers, seekers of truth and enlightenment. They
 fortify themselves for road and wilderness with arms, armor, and
 magic, and through wide experience of the world, they become
 shrewd in commerce and persuasion
 their own Health.
 THE SHADOW
 Those born under the sign of The Shadow can make themselves invisible.
 THE STEED
 Those born under the sign of The Steed can move faster
 BARDS
 Bards are loremasters and storytellers. They crave adventure for the
 wisdom and insight to be gained, and must depend on sword
 shield, spell, and enchantment to preserve them from the perils of
 their educational experiences
 THE THIEF
 Those born under the sign of The Thief are harder to hit.
 THE TOWER
 detect things at a distance.
 Those born under the sign of The Warrior have an increased chance
 Those born under the sign of The Tower can unlock doors magically and
 THE WARRIOR
 25
I miss the days when games came with manuals

I miss the days when games came with manuals

elves: Friday H:28 PM Itsa Motch! Hey what's up Just chilling. Waiting for the Obenauf's to kick in. Obenauf that's going to get you all soft and moist though That's the plan! You may should use extra I mean I have pretty big feet Yeah I might stretch you a little bit We may have to be careful not to rip you at all Will I need a trip to the cobbler if I meet you? Well I don't know what size you are but you may just have to I may knock the sole out TBH I probably need a good resoling already anyway That's okay broke in just means there is experience I'm high asf and not sure how I got to this point I mean seriously bruh, you're hitting on a pair of boots Man there are some kibler elves on my bed that are pole dancing so trying to fuck some boots ain't on me Bath salts or meth? Calm down shrooms Ooooh. Keeping it organic. Pretty sure there gmo But still carbon based Oh shit. The boots passed chemistry Just because I'm cute doesn't mean I'm not smart True true I'm not sure what's real right now I'm so glad I could be part of this experience with you. I'm real, Ryan. So very real. Lol then why you posing as boots or are you actual talking boots Whatever you want to be the truth That's gunna fuck me up Would you rather be talking to boots or a person pretending to be boots? What's your truth, Ryan? I have no idea anymore which is more terrifying How about a human/boot hybrid Oh god bad trip now Take a deep breath and imagine sliding your feet into me Let's not go down that road again I thought that was what you wanted Sent A dude on shrooms tryna get with old boots
elves: Friday H:28 PM
 Itsa Motch!
 Hey what's up
 Just chilling. Waiting for the
 Obenauf's to kick in.
 Obenauf that's going to get you all
 soft and moist though
 That's the plan!
 You may should use extra I mean I
 have pretty big feet
 Yeah I might stretch you a little bit
 We may have to be careful not
 to rip you at all
 Will I need a trip to the cobbler
 if I meet you?
 Well I don't know what size you
 are but you may just have to I may
 knock the sole out
 TBH I probably need a good
 resoling already anyway
 That's okay broke in just means
 there is experience
 I'm high asf and not sure how I got
 to this point
 I mean seriously bruh, you're hitting
 on a pair of boots
 Man there are some kibler elves
 on my bed that are pole dancing
 so trying to fuck some boots
 ain't on me
 Bath salts or meth?
 Calm down shrooms
 Ooooh. Keeping it organic.
 Pretty sure there gmo
 But still carbon based
 Oh shit. The boots passed
 chemistry
 Just because I'm cute doesn't mean
 I'm not smart
 True true
 I'm not sure what's real right now
 I'm so glad I could be part of this
 experience with you. I'm real, Ryan.
 So very real.
 Lol then why you posing as boots
 or are you actual talking boots
 Whatever you want to be the truth
 That's gunna fuck me up
 Would you rather be talking to boots
 or a person pretending to be boots?
 What's your truth, Ryan?
 I have no idea anymore which is
 more terrifying
 How about a human/boot hybrid
 Oh god bad trip now
 Take a deep breath and imagine
 sliding your feet into me
 Let's not go down that road again
 I thought that was what you wanted
 Sent
A dude on shrooms tryna get with old boots

A dude on shrooms tryna get with old boots