Ԭ
Ԭ

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opposites
 opposites

opposites

bulling
bulling

bulling

coed
coed

coed

ons
ons

ons

their
their

their

coeds
coeds

coeds

grow up
grow up

grow up

bull mastiff
bull mastiff

bull mastiff

dears
dears

dears

🔥 | Latest

effect: Didn’t know a side effect of stress was racism
effect: Didn’t know a side effect of stress was racism

Didn’t know a side effect of stress was racism

effect: Lockdown effect.
effect: Lockdown effect.

Lockdown effect.

effect: “This in no way will effect my channel”
effect: “This in no way will effect my channel”

“This in no way will effect my channel”

effect: twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates creepy mirrored sculptures out of acrylic glass that makes them blend into their surroundings until your perspective shifts and they suddenly catch your eye. Source Source 2 imagine getting lost in the woods and coming across these on a scale of 1-10 how ready for death would you be i didn’t know chaotic evil looked like someone’s dad from north dakota Some one needs to stat these mirror beings ASAP Mirrorfolk Medium construct, lawful evil AC: 15 HP: 100 (8d10+20) Speed: 30ft STR: 14 (+2) WIS: 16 (+3) CON: 10 (+0) INT: 16 (+3) DEX: 18 (+4) CHA: 20 (+5) Skills: Perception (+5), Deception (+9) Senses: Truesight, low-light vision, passive perception 13 Languages: Common Challenge: 5 (1,800 XP) Immunities: Mind-affecting spells, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects Proficiencies: No armor; simple weapons Natural Camoflauge: A mirrorfolk can blend in easily to any environment by reflecting the world around them. In order to notice a mirrorfolk using it’s camoflauge, players must pass a check with a DC 18. Reflection: Three times a day, a mirrorfolk may reflect a spell cast at it by passing a dexterity check (DC 16). This acts as though the mirrorfolk had cast the spell with the original caster as the target, or as though it had been directly reflected from a mirror (ex. A fireball caught by a mirrorfolk directly reflects the cone of effect). The Eye of the Beholder: A mirrorfolk may cast Charm Person, Hypnotic Pattern, Suggestion, Crown of Madness, or Enemies Abound up to four time per day at their base level. The four times are total, not for each spell. It may cast Minor Illusion or Prestidigitation at will. However, any illusion created by these spells (including Hypnotic Pattern) uses its own surfaces. The Scott’s Pet: Mirrorfolk act as guards to a human mage named Mulholland the Sculptor. Their primary goal of creation is to divert attention from Mulholland, and do so either through illusion or through turning party members against each other. They will also act as living shields if need be. However, mirrorfolk are considered awaken constructs, and their loyalty comes strictly from Mulholland’s kindness towards them.
effect: twentyratsinatrenchcoat:
waywardmasquerade:


jabletown:

manicpixiedreamalien:

did-you-kno:

Scottish sculptor Rob Mulholland 
creates creepy mirrored sculptures 
out of acrylic glass that makes 
them blend into their surroundings 
until your perspective shifts and 
they suddenly catch your eye.  Source Source 2

imagine getting lost in the woods and coming across these
on a scale of 1-10 how ready for death would you be

i didn’t know chaotic evil looked like someone’s dad from north dakota

Some one needs to stat these mirror beings ASAP



Mirrorfolk
Medium construct, lawful evil
AC: 15
HP: 100 (8d10+20)
Speed: 30ft
STR: 14 (+2)                  WIS: 16 (+3)
CON: 10 (+0)                  INT: 16 (+3)
DEX: 18 (+4)                CHA: 20 (+5)
Skills: Perception (+5), Deception (+9)
Senses: Truesight, low-light vision, passive perception 13
Languages: Common
Challenge: 5 (1,800 XP)
Immunities: Mind-affecting spells, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects
Proficiencies: No armor; simple weapons
Natural Camoflauge: A mirrorfolk can blend in easily to any environment by reflecting the world around them. In order to notice a mirrorfolk using it’s camoflauge, players must pass a check with a DC 18.
Reflection: Three times a day, a mirrorfolk may reflect a spell cast at it by passing a dexterity check (DC 16). This acts as though the mirrorfolk had cast the spell with the original caster as the target, or as though it had been directly reflected from a mirror (ex. A fireball caught by a mirrorfolk directly reflects the cone of effect).
The Eye of the Beholder: A mirrorfolk may cast Charm Person, Hypnotic Pattern, Suggestion, Crown of Madness, or Enemies Abound up to four time per day at their base level. The four times are total, not for each spell. It may cast Minor Illusion or Prestidigitation at will. However, any illusion created by these spells (including Hypnotic Pattern) uses its own surfaces.
The Scott’s Pet: Mirrorfolk act as guards to a human mage named Mulholland the Sculptor. Their primary goal of creation is to divert attention from Mulholland, and do so either through illusion or through turning party members against each other. They will also act as living shields if need be. However, mirrorfolk are considered awaken constructs, and their loyalty comes strictly from Mulholland’s kindness towards them.

twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates...