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Tumblr, Blog, and Http: hulahoopofsalt: Any Blog without this picture will be deleted in the following 24 hours.
nsfw
Tumblr, Blog, and Http: hulahoopofsalt:
Any Blog without this picture will be deleted in the following 24 hours.

hulahoopofsalt: Any Blog without this picture will be deleted in the following 24 hours.

Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

Bad, Cheating, and Life: Why Cheating Isn't Actually That Bad Ima count to 3 and that shit better be deleted yellowjuice: tijopi11: Why are people having so much issue with the article, I agreed with it? The title isn’t the most eloquent thing ever but the article wasn’t encouraging cheating, where you go behind your partners back, but instead looking at the issue of cheating as a not black-and-white thing where there’s one horribly evil person who just wanted to have fun/get laid with one traumatized-for-life victim. Instead, like most- nah, let me say with ANYTHING in real life beyond fiction, the article sees the grays in cheating and why the person cheated in the first place. Not to say that cheating isn’t a horrible thing to do, but I feel like people need to understand that there are reasons people do the things they do. People who cheat are human beings. They could feel horrible about it, they could be trapped in a marriage or relationship that they don’t feel they can escape, they can feel insecure and unloved. Again, not to say it’s something you should ever do, but dehumanizing someone over a mistake is just as bad in my opinion. There’s nowhere where they can talk about their experiences, and it’s likely we know a lot of people who have cheated in our lives even if they haven’t (or were too scared) to tell us about it.  “dehumanizing someone over a mistake”
Bad, Cheating, and Life: Why Cheating Isn't Actually That Bad

 Ima count to 3
 and that shit better
 be deleted
yellowjuice:

tijopi11:
Why are people having so much issue with the article, I agreed with it? The title isn’t the most eloquent thing ever but the article wasn’t encouraging cheating, where you go behind your partners back, but instead looking at the issue of cheating as a not black-and-white thing where there’s one horribly evil person who just wanted to have fun/get laid with one traumatized-for-life victim. Instead, like most- nah, let me say with ANYTHING in real life beyond fiction, the article sees the grays in cheating and why the person cheated in the first place. Not to say that cheating isn’t a horrible thing to do, but I feel like people need to understand that there are reasons people do the things they do. People who cheat are human beings. They could feel horrible about it, they could be trapped in a marriage or relationship that they don’t feel they can escape, they can feel insecure and unloved. Again, not to say it’s something you should ever do, but dehumanizing someone over a mistake is just as bad in my opinion. There’s nowhere where they can talk about their experiences, and it’s likely we know a lot of people who have cheated in our lives even if they haven’t (or were too scared) to tell us about it. 
“dehumanizing someone over a mistake”

yellowjuice: tijopi11: Why are people having so much issue with the article, I agreed with it? The title isn’t the most eloquent thing ever...

Tumblr, Blog, and Image: thesapphicraven: this is now a sacred image. may it remind us all of the buffoonery of UK parliament. 1 reblog = 1 deleted terf
Tumblr, Blog, and Image: thesapphicraven:
this is now a sacred image. may it remind us all of the buffoonery of UK parliament.
1 reblog = 1 deleted terf

thesapphicraven: this is now a sacred image. may it remind us all of the buffoonery of UK parliament. 1 reblog = 1 deleted terf

Bad, Cheating, and Life: Why Cheating Isn't Actually That Bad Ima count to 3 and that shit better be deleted yellowjuice: tijopi11: Why are people having so much issue with the article, I agreed with it? The title isn’t the most eloquent thing ever but the article wasn’t encouraging cheating, where you go behind your partners back, but instead looking at the issue of cheating as a not black-and-white thing where there’s one horribly evil person who just wanted to have fun/get laid with one traumatized-for-life victim. Instead, like most- nah, let me say with ANYTHING in real life beyond fiction, the article sees the grays in cheating and why the person cheated in the first place. Not to say that cheating isn’t a horrible thing to do, but I feel like people need to understand that there are reasons people do the things they do. People who cheat are human beings. They could feel horrible about it, they could be trapped in a marriage or relationship that they don’t feel they can escape, they can feel insecure and unloved. Again, not to say it’s something you should ever do, but dehumanizing someone over a mistake is just as bad in my opinion. There’s nowhere where they can talk about their experiences, and it’s likely we know a lot of people who have cheated in our lives even if they haven’t (or were too scared) to tell us about it.  “dehumanizing someone over a mistake”
Bad, Cheating, and Life: Why Cheating Isn't Actually That Bad

 Ima count to 3
 and that shit better
 be deleted
yellowjuice:

tijopi11:
Why are people having so much issue with the article, I agreed with it? The title isn’t the most eloquent thing ever but the article wasn’t encouraging cheating, where you go behind your partners back, but instead looking at the issue of cheating as a not black-and-white thing where there’s one horribly evil person who just wanted to have fun/get laid with one traumatized-for-life victim. Instead, like most- nah, let me say with ANYTHING in real life beyond fiction, the article sees the grays in cheating and why the person cheated in the first place. Not to say that cheating isn’t a horrible thing to do, but I feel like people need to understand that there are reasons people do the things they do. People who cheat are human beings. They could feel horrible about it, they could be trapped in a marriage or relationship that they don’t feel they can escape, they can feel insecure and unloved. Again, not to say it’s something you should ever do, but dehumanizing someone over a mistake is just as bad in my opinion. There’s nowhere where they can talk about their experiences, and it’s likely we know a lot of people who have cheated in our lives even if they haven’t (or were too scared) to tell us about it. 
“dehumanizing someone over a mistake”

yellowjuice: tijopi11: Why are people having so much issue with the article, I agreed with it? The title isn’t the most eloquent thing ever...

Being Alone, Apparently, and Bad: Sp3ctre7171 points 3 hours ago You are absolutely correct 1) Miro learned to use the mobility of Winston, as well as his primal, to invent modern dive. He learned all of the tips and tricks and extracted extra value out of the hero that few realized was there. In doing so, he created a role that used main tank as an offensive centerpiece and threat to the backline, and all of a sudden flank heroes weren't alone. A poorly protected ana in the back could be beset by multiple members of the enemy team without much warning. However, this required both new gamesense from miro, and innovations in lucio play from Tobi. Specifically, tobi was able to peel for jehong better than many players thought was possible, compensating for the lack of defensive shields. The compounding innovation led to LH being an offensive threat at every position, and it made it possible for them to do the miraculous turnarounds that defined their APEX championship runs Playing against them was exhausting, as is expected from a team where any one member can wipe you out if left unchecked. 2) Gesture's contribution was twofold. Firstly, he extracted more value out of winston's kit on the defensive side, learning how to use primal both to continue an attack, and to peel for his own back line, which leads into his second main development. That being, under Gesture the final decision was made to transfer shotcalling duties from the main support (lucio and later mercy) and onto the main tank, primarily because engagements were no longer dictated by speed boost, but by the dive from the main tank. Together with the rest of GC Busan, Gesture planned, called, and executed crisp dives that were far better timed and aimed than those of old LH. Whereas Miro's dives were a terror because you would be under attack from multiple divers, the style that Gesture led the way on involved being instantly deleted by a full dive, where a healer pair could be hit with burst from multiple heroes in the same instant. This in turn changed the Winston interplay into a mind game, where there was a choice to be made between deleting the enemy's backline and attempting to save your own. Winston players were forced to learn how to make each leap and pincer engage perfect, or they would simply lose the fight Permalink Embed Save Parent Report Give Gold Reply Sp3ctre7160 points 3 hours ago (Continued) 3) what guxue is introducing is a Winston as the focus of a dive, not just the linchpin. While that sounds like the same thing previously, the Winston would be used to coordinate dives and call the timing, but with Guxue, resources are poured into the Winston to make sure that he can have offensive value. Both because Winston can do damage to the whole team at once (and thus build ult insanely fast against teams pocketing a zen, or against GOATS comps), but also because Winston can simultaneously disrupt the escape methods for healers AND bypass most of the ways in which healers are protected, such as matrix and shields Guxue's innovations are most similar to miro's in that they are mostly focused on a single player's style and that one hero's impact in a game. Changing the offensive presence of a hero is impactful and increases the visible skill gap between good and bad teams, but the effects are mostly limited to that one hero. For that reason, I think that the innovations brought forth by Gesture (and many others) are the most important to the development of modern Winston play, in that they represented a fundamental change in the whole shotcalling and tactical philosophy of dive teams, and opened the gates to the more complex and match specific strategies that we saw in the overwatch league owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon and you better BELIEVE i’m gonna link them bc if they’re anything like this write up they’ll be great)
Being Alone, Apparently, and Bad: Sp3ctre7171 points 3 hours ago
 You are absolutely correct
 1) Miro learned to use the mobility of Winston, as well as his primal, to invent modern dive. He learned all of the tips and tricks
 and extracted extra value out of the hero that few realized was there. In doing so, he created a role that used main tank as an
 offensive centerpiece and threat to the backline, and all of a sudden flank heroes weren't alone. A poorly protected ana in the
 back could be beset by multiple members of the enemy team without much warning. However, this required both new gamesense
 from miro, and innovations in lucio play from Tobi. Specifically, tobi was able to peel for jehong better than many players thought
 was possible, compensating for the lack of defensive shields. The compounding innovation led to LH being an offensive threat at
 every position, and it made it possible for them to do the miraculous turnarounds that defined their APEX championship runs
 Playing against them was exhausting, as is expected from a team where any one member can wipe you out if left unchecked.
 2) Gesture's contribution was twofold. Firstly, he extracted more value out of winston's kit on the defensive side, learning how to
 use primal both to continue an attack, and to peel for his own back line, which leads into his second main development. That
 being, under Gesture the final decision was made to transfer shotcalling duties from the main support (lucio and later mercy) and
 onto the main tank, primarily because engagements were no longer dictated by speed boost, but by the dive from the main tank.
 Together with the rest of GC Busan, Gesture planned, called, and executed crisp dives that were far better timed and aimed than
 those of old LH. Whereas Miro's dives were a terror because you would be under attack from multiple divers, the style that
 Gesture led the way on involved being instantly deleted by a full dive, where a healer pair could be hit with burst from multiple
 heroes in the same instant. This in turn changed the Winston interplay into a mind game, where there was a choice to be made
 between deleting the enemy's backline and attempting to save your own. Winston players were forced to learn how to make each
 leap and pincer engage perfect, or they would simply lose the fight
 Permalink Embed Save Parent Report Give Gold Reply
 Sp3ctre7160 points 3 hours ago
 (Continued)
 3) what guxue is introducing is a Winston as the focus of a dive, not just the linchpin. While that sounds like the same thing
 previously, the Winston would be used to coordinate dives and call the timing, but with Guxue, resources are poured into the
 Winston to make sure that he can have offensive value. Both because Winston can do damage to the whole team at once (and
 thus build ult insanely fast against teams pocketing a zen, or against GOATS comps), but also because Winston can
 simultaneously disrupt the escape methods for healers AND bypass most of the ways in which healers are protected, such as
 matrix and shields
 Guxue's innovations are most similar to miro's in that they are mostly focused on a single player's style and that one hero's impact
 in a game. Changing the offensive presence of a hero is impactful and increases the visible skill gap between good and bad
 teams, but the effects are mostly limited to that one hero. For that reason, I think that the innovations brought forth by Gesture
 (and many others) are the most important to the development of modern Winston play, in that they represented a fundamental
 change in the whole shotcalling and tactical philosophy of dive teams, and opened the gates to the more complex and match
 specific strategies that we saw in the overwatch league
owldesk:

some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon and you better BELIEVE i’m gonna link them bc if they’re anything like this write up they’ll be great)

owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon a...

Ass, Disney, and Dude: WELL, WHO WANTS TO WORK AT THIS STUPID... FAKEY LUAU ANYWAY angrynebula: brunhiddensmusings: lady-violaceous: lyrangalia: oakumura: gnarly-art: Lilo and Stitch presenting an accurate representation of Hawaiians perspective on luaus held by tourists.  #what’s sad about this is that this is actually what Hawaiians had to do when the western culture took over #a luau was a sacred practice #until the westerners took the concept and had the audacity to change it into a time to stuff your face with food and put on grass skirts and coconut bras and dance the hula #and when they had these events, they didn’t even let actual Hawaiian people in #so to make money to take care of themselves, the Hawaiians were hired to work in these disgraceful events to clean up after the tourists like slaves only to make less than a buck #so good job disney for doing your fucking research and educating these people #sadly, this still goes on even until today and it makes me sick “good job disney” my ass, good job CHRIS SANDERS Let’s not credit just Chris Sanders for this. This happened because they cast actual Hawaiian Actors like Tia Carrere and Jason Scott Lee to play Hawaiian characters, and allowed the actors to have input into writing the characters’ lines.  This sort of authenticity comes from accuracy and authenticity in casting choices. The fact that Chris Sanders as direct/writer facilitated that does not mean he gets credit for the actors’ experience. This is why diversity and representation in media matters. Dude as a hawaiian, this is like straight up what my life as a kid was. My mom worked at those fakey luaus full time to pay rent. My mom is someone who is absolutely passionate and proud about being a hawaiian, living and teaching the ways our ancestors lived and taught. See, we Hawaiians, we live by the way of aloha. And not by the way of “hello” “goodbye”, let me educate you. As Pono Shim, CEO and President of Enterprise Honolulu, the Oahu Economic Development Board, states absolutely perfectly “aloha is to be in the presence of life, to share the essence of one’s being with openness, honesty, and humility. It is a way of being, a way of behaving, a way of life. It is a commitment to accepting others and giving dignity to who they are and what they have to offer.” Aloha is more than hello and goodbye. Think of aloha as an abbreviation. Akahai: meaning kindness Lokahi: meaning unity Olu’Olu’: meaning agreeableness Ha’aha’a: meaning humility Ahonui: meaning patience This is something we all need to live by, seriously, we all should the dropped sub-plot was that lilo hated tourists, which is why she goes around taking pictures of them like they were attractions instead of people; like how they took photos of locals similarly there was a deleted scene where she scares tourists off of a beach by sounding a false tsunami siren to watch them run screamingdeeper in the lore that kid thats a prick to her, mertyle, is the daughter of the person who runs the megamart and crushed a lot of other local businesses- when they have to do a hula to tell a story mertyle actually uses it to describe the low prices, where lilo does a hula about a traditional creation myth that was important to her mother. you may notice both lilo and nani are on first name basis with both the coffee shop owner and the fruitseller, there is big disparity between the locals and foreign interest businesses relegating them to just be tourist industry friendly reminder that lilo stitch is indisputably the best disney film
Ass, Disney, and Dude: WELL, WHO WANTS TO WORK
 AT THIS STUPID...

 FAKEY LUAU ANYWAY
angrynebula:

brunhiddensmusings:

lady-violaceous:

lyrangalia:

oakumura:

gnarly-art:

Lilo and Stitch presenting an accurate representation of Hawaiians perspective on luaus held by tourists. 

#what’s sad about this is that this is actually what Hawaiians had to do when the western culture took over #a luau was a sacred practice #until the westerners took the concept and had the audacity to change it into a time to stuff your face with food and put on grass skirts and coconut bras and dance the hula #and when they had these events, they didn’t even let actual Hawaiian people in #so to make money to take care of themselves, the Hawaiians were hired to work in these disgraceful events to clean up after the tourists like slaves only to make less than a buck #so good job disney for doing your fucking research and educating these people #sadly, this still goes on even until today and it makes me sick


“good job disney” my ass, good job CHRIS SANDERS

Let’s not credit just Chris Sanders for this. This happened because they cast actual Hawaiian Actors like Tia Carrere and Jason Scott Lee to play Hawaiian characters, and allowed the actors to have input into writing the characters’ lines. 
This sort of authenticity comes from accuracy and authenticity in casting choices. The fact that Chris Sanders as direct/writer facilitated that does not mean he gets credit for the actors’ experience.
This is why diversity and representation in media matters.

Dude as a hawaiian, this is like straight up what my life as a kid was. My mom worked at those fakey luaus full time to pay rent. My mom is someone who is absolutely passionate and proud about being a hawaiian, living and teaching the ways our ancestors lived and taught.

See, we Hawaiians, we live by the way of aloha. And not by the way of “hello” “goodbye”, let me educate you. As Pono Shim, CEO and President of Enterprise Honolulu, the Oahu Economic Development Board, states absolutely perfectly “aloha is to be in the presence of life, to share the essence of one’s being with openness, honesty, and humility. It is a way of being, a way of behaving, a way of life. It is a commitment to accepting others and giving dignity to who they are and what they have to offer.” Aloha is more than hello and goodbye. Think of aloha as an abbreviation.

Akahai: meaning kindness
Lokahi: meaning unity
Olu’Olu’: meaning agreeableness
Ha’aha’a: meaning humility
Ahonui: meaning patience

This is something we all need to live by, seriously, we all should 

the dropped sub-plot was that lilo hated tourists, which is why she goes around taking pictures of them like they were attractions instead of people; like how they took photos of locals
similarly there was a deleted scene where she scares tourists off of a beach by sounding a false tsunami siren to watch them run screamingdeeper in the lore that kid thats a prick to her, mertyle, is the daughter of the person who runs the megamart and crushed a lot of other local businesses- when they have to do a hula to tell a story mertyle actually uses it to describe the low prices, where lilo does a hula about a traditional creation myth that was important to her mother. you may notice both lilo and nani are on first name basis with both the coffee shop owner and the fruitseller, there is big disparity between the locals and foreign interest businesses relegating them to just be tourist industry

friendly reminder that lilo  stitch is indisputably the best disney film

angrynebula: brunhiddensmusings: lady-violaceous: lyrangalia: oakumura: gnarly-art: Lilo and Stitch presenting an accurate representat...